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2024-09-13 21:45:13 +02:00
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@@ -58,13 +58,13 @@ Different haptic feedback systems have been explored to improve interactions in
grounded force feedback devices~\cite{bianchi2006high, jeon2009haptic, knorlein2009influence}, %
exoskeletons~\cite{lee2021wearable}, %
tangible objects~\cite{hettiarachchi2016annexing, detinguy2018enhancing, salazar2020altering, normand2018enlarging, xiao2018mrtouch}, and %
wearable haptic devices~\cite{pacchierotti2016hring, lopes2018adding, pezent2019tasbi, teng2021touch}.
wearable haptic devices~\cite{pacchierotti2016hring, lopes2018adding, pezent2022design, teng2021touch}.
Wearable haptics seems particularly suited for this context, as it takes into account many of the AR constraints, \eg limited impact on hand tracking performance and reduced impairment of the senses and ability of the users to interact with real content~\cite{pacchierotti2016hring, maisto2017evaluation, lopes2018adding, meli2018combining, pezent2019tasbi, teng2021touch, kourtesis2022electrotactile, marchal2022virtual}.
Wearable haptics seems particularly suited for this context, as it takes into account many of the AR constraints, \eg limited impact on hand tracking performance and reduced impairment of the senses and ability of the users to interact with real content~\cite{pacchierotti2016hring, maisto2017evaluation, lopes2018adding, meli2018combining, pezent2022design, teng2021touch, kourtesis2022electrotactile, marchal2022virtual}.
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For example, \textcite{pacchierotti2016hring} designed a haptic ring providing pressure and skin stretch sensations to be worn at the proximal finger phalanx, so as to improve the hand tracking during a pick-and-place task.
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\textcite{pezent2019tasbi} proposed Tasbi: a wristband haptic device capable of rendering vibrations and pressures.
\textcite{pezent2022design} proposed Tasbi: a wristband haptic device capable of rendering vibrations and pressures.
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\textcite{teng2021touch} presented Touch\&Fold, a haptic device attached to the nail that provides pressure and texture sensations when interacting with virtual content, but also folds away when the user interacts with real objects, leaving the fingertip free.
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As in VR, the addition of haptic feedback in AR has been explored through numerous approaches, including %
grounded force feedback devices~\cite{jeon2009haptic,knorlein2009influence,hachisu2012augmentation,gaffary2017ar}, %
exoskeletons~\cite{lee2021wearable}, %
wearable haptic devices~\cite{maisto2017evaluation,detinguy2018enhancing,lopes2018adding,meli2018combining,pezent2019tasbi,teng2021touch},
wearable haptic devices~\cite{maisto2017evaluation,detinguy2018enhancing,lopes2018adding,meli2018combining,pezent2022design,teng2021touch},
tangible objects~\cite{punpongsanon2015softar,hettiarachchi2016annexing,kahl2021investigation}, and %
mid-air haptics~\cite{ochiai2016crossfield}. %
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@@ -24,7 +24,7 @@ For example, mounted on the nail, the haptic device of \textcite{teng2021touch}
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It is however not suitable for rendering haptic feedback when touching real objects.
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In this respect, some wearable haptic devices were specifically designed to provide haptic feedback about fingertip interactions with the virtual content, but delocalized elsewhere on the body: on the proximal finger phalanx with the hRing haptic ring device~\cite{pacchierotti2016hring,ferro2023deconstructing}, on the wrist with the Tasbi bracelet~\cite{pezent2019tasbi}, or on the arm~\cite{lopes2018adding}.
In this respect, some wearable haptic devices were specifically designed to provide haptic feedback about fingertip interactions with the virtual content, but delocalized elsewhere on the body: on the proximal finger phalanx with the hRing haptic ring device~\cite{pacchierotti2016hring,ferro2023deconstructing}, on the wrist with the Tasbi bracelet~\cite{pezent2022design}, or on the arm~\cite{lopes2018adding}.
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Compared to a fingertip worn device, the hRing was even preferred by participants and perceived as more effective in virtual object manipulation task in AR~\cite{maisto2017evaluation,meli2018combining}.
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