Remove \VO and \AE acronym

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2024-10-18 14:49:07 +02:00
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\section{Conclusion}
\label{conclusion}
In this chapter, we investigated the visuo-haptic feedback of the hand when manipulating \VOs in immersive \OST-\AR using wearable vibrotactile haptic.
To do so, we provided vibrotactile feedback of the fingertip contacts with \VOs by moving away the haptic actuator that do not cover the inside of the hand: on the nails, the proximal phalanges, the wrist, and the nails of the opposite hand.
In this chapter, we investigated the visuo-haptic feedback of the hand when manipulating virtual objects in immersive \OST-\AR using wearable vibrotactile haptic.
To do so, we provided vibrotactile feedback of the fingertip contacts with virtual objects by moving away the haptic actuator that do not cover the inside of the hand: on the nails, the proximal phalanges, the wrist, and the nails of the opposite hand.
We selected these four different delocalized positions on the hand from the literature for direct hand interaction in \AR using wearable haptic devices.
In a user study, we compared twenty visuo-haptic feedback of the hand as the combination of two vibrotactile contact techniques, provided at five different delocalized positions on the user's hand, and with the two most representative visual hand augmentations established in the \chapref{visual_hand}, \ie the skeleton hand rendering and no hand rendering.
@@ -13,7 +13,7 @@ This study provide evidence that moving away the feedback from the inside of the
If integration with the hand tracking system allows it, and if the task requires it, a haptic ring worn on the middle or proximal phalanx seems preferable.
However, a wrist-mounted haptic device will be able to provide richer feedback by embedding more diverse haptic actuators with larger bandwidths and maximum amplitudes, while being less obtrusive than a ring.
Finally, we think that the visual hand augmentation complements the haptic contact rendering well by providing continuous feedback on the hand tracking, and that it can be disabled during the grasping phase to avoid redundancy with the haptic feedback of the contact with the \VO.
Finally, we think that the visual hand augmentation complements the haptic contact rendering well by providing continuous feedback on the hand tracking, and that it can be disabled during the grasping phase to avoid redundancy with the haptic feedback of the contact with the virtual object.
\noindentskip This work was published in Transactions on Haptics: