Corrections from Claudio's comments
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@@ -222,9 +222,11 @@ An alternative is to use a single \emph{universal} tangible object like a hand-h
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These \emph{time-multiplexed} interfaces require interaction techniques that allow the user to pair the tangible with any virtual object, \eg by placing the tangible into the virtual object and pressing the fingers \cite{issartel2016tangible} (\figref{issartel2016tangible}), similar to a real grasp (\secref{grasp_types}).
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Still, the virtual visual rendering and the real haptic sensations can be incoherent.
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Especially in \OST-\AR, since the virtual objects are inherently slightly transparent allowing the paired real objects to be seen through them.
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In a pick-and-place task with real objects, a difference in size \cite{kahl2021investigation} (\figref{kahl2021investigation}) and shape \cite{kahl2023using} (\figref{kahl2023using_1}) of the virtual objects does not affect user performance or presence, and that small variations (\percent{\sim 10} for size) were not even noticed by the users.
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This suggests the feasibility of using simplified real obejcts in \AR whose spatial properties (\secref{object_properties}) abstract those of the virtual objects.
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In \VR, some discrepancy between the real and virtual objects is acceptable because the real object is not visible to the user \cite{detinguy2019how,detinguy2019universal}.
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In \AR, however, the real object may be partially or fully visible, and the user can see that their hand is not touching the real and virtual objects at the same time.
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This is particularly true in \OST-\AR, where the virtual objects are inherently slightly transparent allowing the paired real objects to be seen through them \cite{macedo2023occlusion}.
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In a pick-and-place task with real objects in \OST-\AR, a difference in size \cite{kahl2021investigation} (\figref{kahl2021investigation}) and shape \cite{kahl2023using} (\figref{kahl2023using_1}) of the virtual objects does not affect user performance or presence, and that small variations (\percent{\sim 10} for size) were not even noticed by the users.
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This suggests the feasibility of using simplified real objects in \AR whose spatial properties (\secref{object_properties}) abstract those of the virtual objects.
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Similarly, in \secref{tactile_rendering} we described how a material property (\secref{object_properties}) of a touched real object can be modified using wearable haptic devices \cite{detinguy2018enhancing,salazar2020altering}: it could be used to render coherent visuo-haptic material perceptions directly touched with the hand in \AR.
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\begin{subfigs}{ar_tangibles}{Manipulating virtual objects through real objects. }[][
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