Better figures
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@@ -1,26 +1,3 @@
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\section{Introduction}
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\label{introduction}
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\begin{subfigswide}{hands}{%
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Experiment \#1. The six considered visual hand renderings, as seen by the user through the AR headset
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during the two-finger grasping of a virtual cube.
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%
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From left to right: %
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no visual rendering \emph{(None)}, %
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cropped virtual content to {enable} hand-cube occlusion \emph{(Occlusion, Occl)}, %
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rings on the fingertips \emph{(Tips)}, %
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thin outline of the hand \emph{(Contour, Cont)}, %
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fingers' joints and phalanges \emph{(Skeleton, Skel)}, and %
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semi-transparent 3D hand model \emph{(Mesh)}.
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}
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\subfig[0.15]{method/hands-none}%[None]
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\subfig[0.15]{method/hands-occlusion}%[Occlusion (Occl)]
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\subfig[0.15]{method/hands-tips}%[Tips]
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\subfig[0.15]{method/hands-contour}%[Contour (Cont)]
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\subfig[0.15]{method/hands-skeleton}%[Skeleton (Skel)]
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\subfig[0.15]{method/hands-mesh}%[Mesh]
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\end{subfigswide}
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Augmented reality (AR) integrates virtual content into our real-world surroundings, giving the illusion of one unique environment and promising natural and seamless interactions with real and virtual objects.
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%
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Virtual object manipulation is particularly critical for useful and effective AR usage, such as in medical applications, training, or entertainment \cite{laviolajr20173d, kim2018revisiting}.
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@@ -62,6 +39,23 @@ We consider two representative manipulation tasks: push-and-slide and grasp-and-
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The main contributions of this work are:
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%
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\begin{itemize}
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\item a first human subject experiment evaluating the performance and user experience of six visual hand renderings superimposed on the real hand; %
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\item a second human subject experiment evaluating the performance and user experience of visuo-haptic hand renderings by comparing two vibrotactile contact techniques provided at four delocalized positions on the hand and combined with the two most representative visual hand renderings established in the first experiment.
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\item a first human subject experiment evaluating the performance and user experience of six visual hand renderings superimposed on the real hand;
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\end{itemize}
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\begin{subfigs}{hands}{The six visual hand renderings}[
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Depicted as seen by the user through the AR headset during the two-finger grasping of a virtual cube.
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][
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\item No visual rendering \emph{(None)}.
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\item Cropped virtual content to enable hand-cube occlusion \emph{(Occlusion, Occl)}.
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\item Rings on the fingertips \emph{(Tips)}.
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\item Thin outline of the hand \emph{(Contour, Cont)}.
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\item Fingers' joints and phalanges \emph{(Skeleton, Skel)}.
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\item Semi-transparent 3D hand model \emph{(Mesh)}.
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]
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\subfig[0.15]{method/hands-none}
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\subfig[0.15]{method/hands-occlusion}
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\subfig[0.15]{method/hands-tips}
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\subfig[0.15]{method/hands-contour}
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\subfig[0.15]{method/hands-skeleton}
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\subfig[0.15]{method/hands-mesh}
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\end{subfigs}
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