Complete vhar_system conclusion
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\label{conclusion}
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In this chapter, we studied how the perception of wearable haptic augmented textures is affected by the visual virtuality of the hand and the environment, being either real, augmented or virtual.
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Using the wearable visuo-haptic augmentation system presented in \chapref{vhar_system}, we rendered virtual vibrotactile patterned textures on the voice-coil worn on the middle-phalanx of the finger to augment the roughness perception of the tangible surface being touched.
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Using the wearable visuo-haptic augmentation system presented in \chapref{vhar_system}, we augmented the perceived roughness of tangible surfaces with virtual vibrotactile textures rendered on the finger.
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%we rendered virtual vibrotactile patterned textures on the voice-coil worn on the middle-phalanx of the finger to augment the roughness perception of the tangible surface being touched.
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With an immersive \AR headset, that could be switched to a \VR only view, we considered three visual rendering conditions: (1) without visual augmentation, (2) with a realistic virtual hand rendering in \AR, and (3) with the same virtual hand in \VR.
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We then evaluated the perceived roughness augmentation in these three visual conditions with a psychophysical user study involving 20 participants and extensive questionnaires.
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