WIP visual-hand chapter
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\section{Introduction}
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\label{1_introduction}
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\label{introduction}
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\begin{subfigswide}{hands}{%
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Experiment \#1. The six considered visual hand renderings, as seen by the user through the AR headset
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fingers' joints and phalanges \emph{(Skeleton, Skel)}, and %
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semi-transparent 3D hand model \emph{(Mesh)}.
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}
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\subfig[0.15]{3-hands-none}[None]
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\subfig[0.15]{3-hands-occlusion}[Occlusion (Occl)]
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\subfig[0.15]{3-hands-tips}[Tips]
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\subfig[0.15]{3-hands-contour}[Contour (Cont)]
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\subfig[0.15]{3-hands-skeleton}[Skeleton (Skel)]
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\subfig[0.15]{3-hands-mesh}[Mesh]
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\subfig[0.15]{method/hands-none}[None]
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\subfig[0.15]{method/hands-occlusion}[Occlusion (Occl)]
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\subfig[0.15]{method/hands-tips}[Tips]
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\subfig[0.15]{method/hands-contour}[Contour (Cont)]
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\subfig[0.15]{method/hands-skeleton}[Skeleton (Skel)]
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\subfig[0.15]{method/hands-mesh}[Mesh]
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\end{subfigswide}
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\noindent \IEEEPARstart{A}{ugmented} reality (AR) integrates virtual content into our real-world surroundings, giving the illusion of one unique environment and promising natural and seamless interactions with real and virtual objects.
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Augmented reality (AR) integrates virtual content into our real-world surroundings, giving the illusion of one unique environment and promising natural and seamless interactions with real and virtual objects.
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Virtual object manipulation is particularly critical for useful and effective AR usage, such as in medical applications, training, or entertainment~\cite{laviolajr20173d, kim2018revisiting}.
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%
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