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@@ -45,7 +45,7 @@ While visual sensation did influence perception, as observed in previous haptic
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This indicates that participants were more confident and relied more on the haptic roughness perception than on the visual roughness perception when integrating both in one coherent perception.
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Several participants also described attempting to identify visual and haptic textures using spatial breaks, edges or patterns, that were not observed when these textures were displayed in non-immersive virtual environments with a screen \cite{culbertson2014modeling,culbertson2015should}.
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Several participants also described attempting to identify visual and haptic textures using spatial breaks, edges or patterns, that were not observed when these textures were displayed in non-immersive \VEs with a screen \cite{culbertson2014modeling,culbertson2015should}.
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A few participants even reported that they clearly sensed patterns on haptic textures.
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@@ -63,7 +63,7 @@ The perception of surface roughness with the finger is actually more complex bec
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Another limitation that may have affected the perception of haptic textures is the lack of compensation for the frequency response of the actuator and amplifier \cite{asano2012vibrotactile,culbertson2014modeling,friesen2024perceived}.
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Finally, the visual textures used were also simple color captures not meant to be used in an immersive virtual environment.
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Finally, the visual textures used were also simple color captures not meant to be used in an immersive \VE.
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However, our objective was not to accurately reproduce real textures, but to alter the perception of simultaneous visual and haptic roughness augmentation of a real surface directly touched by the finger in \AR.
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