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@@ -120,8 +120,8 @@ The interactions between the virtual hand and objects are then simulated and ren
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Because the visuo-haptic \VE is displayed in real time, colocalized and aligned with the real one, the user is given the illusion of directly perceiving and interacting with the virtual content as if it were part of the \RE.
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\fig{interaction-loop}{The interaction loop between a user and a visuo-haptic augmented environment.}[
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One interact with the visual (in blue) and haptic (in red) virtual environment through a virtual hand (in purple) interaction technique that tracks real hand movements and simulates contact with \VOs.
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The virtual environment is rendered back to the user co-localized with the real one (in gray) using a visual \AR headset and a wearable haptic device.
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One interact with the visual (in blue) and haptic (in red) \VE through a virtual hand (in purple) interaction technique that tracks real hand movements and simulates contact with \VOs.
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The \VE is rendered back to the user co-localized with the real one (in gray) using a visual \AR headset and a wearable haptic device.
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]
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In this context, we identify two main research challenges that we address in this thesis:
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