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@@ -9,15 +9,13 @@ The virtual hand is \textbf{displayed superimposed} on the user's hand with thes
The movement of the virtual hand is also \textbf{constrained to the surface} of the \VO, providing an additional \textbf{feedback on the interaction} with the \VO.
We \textbf{evaluate in a user study}, using the \OST-\AR headset Microsoft HoloLens~2, the effect of six visual hand renderings on the user performance and experience in two representative manipulation tasks: push-and-slide and grasp-and-place a \VO directly with the hand.
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The main contributions of this chapter are:
\noindentskip The main contributions of this chapter are:
\begin{itemize}
\item A comparison from the literature of the six most common visual hand renderings used to interact with \VOs in \AR.
\item A user study evaluating with 24 participants the performance and user experience of the six visual hand renderings superimposed on the real hand during free and direct hand manipulation of \VOs in \OST-\AR.
\end{itemize}
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In the next sections, we first present the six visual hand renderings considered in this study and gathered from the literature. We then describe the experimental setup and design, the two manipulation tasks, and the metrics used. We present the results of the user study and discuss the implications of these results for the manipulation of \VOs directly with the hand in \AR.
\noindentskip In the next sections, we first present the six visual hand renderings we considered and gathered from the literature. We then describe the experimental setup and design, the two manipulation tasks, and the metrics used. We present the results of the user study and discuss the implications of these results for the manipulation of \VOs directly with the hand in \AR.
\begin{subfigs}{hands}{The six visual hand renderings.}[
As seen by the user through the \AR headset during the two-finger grasping of a virtual cube.