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\section{Conclusion}
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\label{conclusion}
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\fig[0.6]{experiment/use_case}{%
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Illustration of the texture augmentation in \AR through an interior design scenario. %
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\fig[0.6]{experiment/use_case}{
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Illustration of the texture augmentation in \AR through an interior design scenario.
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}[
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A user wearing an \AR headset and a wearable vibrotactile haptic device worn on their index is applying different virtual visuo-haptic textures to a real wall to compare them visually and by touch.
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}
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]
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We investigated how users perceived visuo-haptic roughness texture augmentations on tangible surfaces seen in immersive OST-AR and touched directly with the index finger.
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@@ -54,8 +54,8 @@ Our contributions are:
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%We then conduct a psychophysical study with 20 participants, where various virtual haptic textures on a tangible surface directly touched with the finger are compared in a two-alternative forced choice (2AFC) task in three visual rendering conditions: (1) without visual augmentation, (2) with a realistic virtual hand rendering in \AR, and (3) with the same virtual hand in \VR.
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\fig[1]{teaser/teaser2}{%
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\fig[1]{teaser/teaser2}{
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Vibrotactile textures were rendered in real time on a real surface using a wearable vibrotactile device worn on the finger.
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%
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}[
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Participants explored this haptic roughness augmentation with (Real) their real hand alone, (Mixed) a realistic virtual hand overlay in \AR, and (Virtual) the same virtual hand in \VR.
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}
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]
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