Improve registration description
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@@ -27,7 +27,7 @@ The user study was held in a quiet room with no windows, with one light source o
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Nine \qty{5}{\cm} square cardboards with smooth, white melamine surface, arranged in a \numproduct{3 x 3} grid, were used as real surfaces to augment.
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Their poses were estimated with three \qty{2}{\cm} AprilTag fiducial markers glued on the surfaces grid.
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Similarly, a \qty{2}{\cm} fiducial marker was glued on top of the vibrotactile actuator to detect the finger pose.
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Positioned \qty{20}{\cm} above the surfaces, a webcam (StreamCam, Logitech) filmed the markers to track finger movements relative to the surfaces, as described in \secref[vhar_system]{virtual_real_alignment}.
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Positioned \qty{20}{\cm} above the surfaces, a webcam (StreamCam, Logitech) filmed the markers to track finger movements relative to the surfaces, as described in \secref[vhar_system]{virtual_real_registration}.
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The visual textures were displayed on the real surfaces using the \OST-\AR headset Microsoft HoloLens~2 running a custom application at \qty{60}{FPS} made with Unity (v2021.1) and Mixed Reality Toolkit (v2.7).
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A set of empirical tests enabled us to choose the best rendering characteristics in terms of transparency and brightness for the visual textures, that were used throughout the user study.
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@@ -58,7 +58,7 @@ Participants were first given written instructions about the experimental setup,
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Then, after having signed an informed consent form, they were asked to seat in front of the table with the experimental setup and to wear the \AR headset.
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%The experimenter firmly attached the plastic shell encasing the vibrotactile actuator to the middle index phalanx of their dominant hand.
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As the haptic textures generated no audible noise, participants did not wear any noise reduction headphones.
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A calibration of both the HoloLens~2 and the finger pose estimation was performed to ensure the correct alignment of the visual and haptic textures on the real surfaces.
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A calibration of both the HoloLens~2 and the finger pose estimation was performed to ensure the correct registration of the visuo-haptic textures and the real finger with the real surfaces, as described in \secref[vhar_system]{virtual_real_registration}.
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Finally, participants familiarized with the augmented surface in a \qty{2}{min} training session with textures different from the ones used in the user study.
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Participants started with the \level{Matching} task.
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