From a2a900ba1c8a4a3231f8c2146cc15d0a60fbe44c Mon Sep 17 00:00:00 2001 From: Erwan Normand Date: Mon, 5 Aug 2024 17:19:17 +0200 Subject: [PATCH] Typo intro --- 1-introduction/introduction/introduction.tex | 12 +++++++++--- 1 file changed, 9 insertions(+), 3 deletions(-) diff --git a/1-introduction/introduction/introduction.tex b/1-introduction/introduction/introduction.tex index 67a2f2c..7eac9f0 100644 --- a/1-introduction/introduction/introduction.tex +++ b/1-introduction/introduction/introduction.tex @@ -53,7 +53,9 @@ However, graspable interfaces occupy the hand, preventing interaction with other % Instead, wearable systems are directly mounted on the body to provide kinesthetic or cutaneous sensations on the skin in a portable way and without restricting the user's movements~\autocite{pacchierotti2017wearable}. -\begin{subfigs}{haptic-categories}{Haptic devices can be classified into three categories according to their interface with the user:}[% +\begin{subfigs}{haptic-categories}{% + Haptic devices can be classified into three categories according to their interface with the user: + }[% \item graspable, \item touchable, and \item wearable. Figure adapted from \textcite{culbertson2018haptics}. @@ -71,7 +73,9 @@ Their portability, \ie their small form factor, light weight and unobtrusiveness % But their use in combination with augmented reality (AR) has been little explored so far. -\begin{subfigs}{wearable-haptics}{Wearable haptic devices can render sensations on the skin as feedback to real or virtual objects being touched.}[% +\begin{subfigs}{wearable-haptics}{% + Wearable haptic devices can render sensations on the skin as feedback to real or virtual objects being touched. + }[% %\item CLAW, a handheld haptic device providing force and vibrotactile sensations to the fingertips to render contact and textures with virtual objects~\autocite{choi2018claw}. \item Wolverine, a wearable exoskeleton that simulate contact and grasping of virtual objects with force feedback on the fingers~\autocite{choi2016wolverine}. \item Touch\&Fold, a wearable haptic device mounted on the nail that fold on demand to render contact, normal force and vibrations to the fingertip~\autocite{teng2021touch}. @@ -169,7 +173,9 @@ The interactions between the virtual hand and objects are then simulated and ren % Because the visuo-haptic VE is displayed in real time, colocalized and aligned with the real one, the user is given the illustion of directly perceiving and interacting with the virtual content as if it were part of the RE. -\fig{interaction-loop}{The interaction loop between a user and a visuo-haptic augmented environment}[% +\fig{interaction-loop}{% + The interaction loop between a user and a visuo-haptic augmented environment.% +}[% One interact with the visual (in blue) and haptic (in red) virtual environment through a virtual hand (in purple) interaction technique that tracks real hand movements and simulates contact with virtual objects. % The virtual environment is rendered back to the user colocalized with the real one (in gray) using a visual AR headset and a wearable haptic device. % ]