Typo intro

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2024-08-06 21:38:45 +02:00
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It is technically and conceptually closely related to VR, which replaces the real environment (RE) perception with a virtual environment (VE).
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AR and VR can be placed on a reality-virtuality (RV) continuum, as proposed by \textcite{milgram1994taxonomy} and illustrated in \figref{rv-continuum}.
AR and VR can be placed on a reality-virtuality (RV) continuum, as proposed by \textcite{milgram1994taxonomy} and illustrated in \figref{rv-continuum}\footnote{On the RV continuum of \textcite{milgram1994taxonomy}, augmented virtuality is also considered, as the incorporation of real objects to a VE, and is placed between AR and VR. For simplicity, we only consider AR and VR in this thesis.}.
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It describes the degree of RV of the environment along an axis, with one end being the RE and the other end being a pure VE, \ie indistinguishable from the real world (such as \emph{The Matrix} movies or the \emph{Holodeck} in the \emph{Star Trek} series).
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