Add back augmented environment (AE) acronym
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@@ -106,7 +106,7 @@ Therefore, the perceived stiffness $\tilde{k}(t)$ increases with a haptic delay
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\textcite{gaffary2017ar} compared perceived stiffness of virtual pistons in \OST-\AR and \VR.
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However, the force-feedback device and the participant's hand were not visible (\figref{gaffary2017ar}).
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The reference piston was judged to be stiffer when seen in \VR than in \AR, without participants noticing this difference, and more force was exerted on the piston overall in \VR.
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This suggests that the haptic stiffness of virtual objects feels \enquote{softer} in an augmented environment than in a full \VE.
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This suggests that the haptic stiffness of virtual objects feels \enquote{softer} in an \AE than in a full \VE.
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Finally, \textcite{diluca2019perceptual} investigated the perceived simultaneity of visuo-haptic contact with a virtual object in \VR.
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The contact was rendered both by a vibrotactile piezoelectric device on the fingertip and by a visual change in the color of the virtual object.
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