parentheses => brackets
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@@ -7,7 +7,7 @@ Moreover, as to keep the focus on the hand rendering itself, we used neutral sem
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All considered hand renderings are drawn following the tracked pose of the user's real hand.
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However, while the real hand can of course penetrate virtual objects, the visual hand is always constrained by the \VE (\secref[related_work]{ar_virtual_hands}).
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They are shown in \figref{hands} and described below, with an abbreviation in parentheses when needed.
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They are shown in \figref{hands} and described below, with an abbreviation in brackets when needed.
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\paragraph{None}
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@@ -11,7 +11,7 @@ We considered five different positionings for providing the vibrotactile renderi
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They are representative of the most common locations used by wearable haptic devices in \AR to place their end-effector, as found in the literature (\secref[related_work]{vhar_haptics}), as well as other positionings that have been employed for manipulation tasks.
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For each positioning, we used two vibrating actuators, for the thumb and index finger, respectively.
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They are described as follows, with the corresponding abbreviation in parentheses:
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They are described as follows, with the corresponding abbreviation in brackets:
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\begin{itemize}
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\item \level{Fingertips} (Tips): Vibrating actuators were placed right above the nails, similarly to \cite{ando2007fingernailmounted}. This is the positioning closest to the fingertips.
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