Override subfigs commands
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@@ -13,12 +13,12 @@
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fingers' joints and phalanges \emph{(Skeleton, Skel)}, and %
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semi-transparent 3D hand model \emph{(Mesh)}.
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}
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\subfig[0.15]{method/hands-none}[None]
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\subfig[0.15]{method/hands-occlusion}[Occlusion (Occl)]
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\subfig[0.15]{method/hands-tips}[Tips]
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\subfig[0.15]{method/hands-contour}[Contour (Cont)]
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\subfig[0.15]{method/hands-skeleton}[Skeleton (Skel)]
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\subfig[0.15]{method/hands-mesh}[Mesh]
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\subfig[0.15]{method/hands-none}%[None]
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\subfig[0.15]{method/hands-occlusion}%[Occlusion (Occl)]
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\subfig[0.15]{method/hands-tips}%[Tips]
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\subfig[0.15]{method/hands-contour}%[Contour (Cont)]
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\subfig[0.15]{method/hands-skeleton}%[Skeleton (Skel)]
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\subfig[0.15]{method/hands-mesh}%[Mesh]
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\end{subfigswide}
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Augmented reality (AR) integrates virtual content into our real-world surroundings, giving the illusion of one unique environment and promising natural and seamless interactions with real and virtual objects.
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@@ -76,15 +76,16 @@ It can be seen as a filled version of the Contour hand rendering, thus partially
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\label{sec:tasks}
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\begin{subfigs}{tasks}{%
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Experiment \#1. The two manipulation tasks: %
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(a) pushing a virtual cube along a table towards a target placed on the same surface; %
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(b) grasping and lifting a virtual cube towards a target placed on a 20-cm-higher plane. %
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Experiment \#1. The two manipulation tasks:
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}[
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\item pushing a virtual cube along a table towards a target placed on the same surface; %
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\item grasping and lifting a virtual cube towards a target placed on a 20-cm-higher plane. %
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Both pictures show the cube to manipulate in the middle (5-cm-edge and opaque) and the eight possible targets to
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reach (7-cm-edge volume and semi-transparent). %
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Only one target at a time was shown during the experiments.%
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}
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\subfig[0.23]{method/task-push}[Push task]
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\subfig[0.23]{method/task-grasp}[Grasp task]
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]
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\subfig[0.23]{method/task-push}
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\subfig[0.23]{method/task-grasp}
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\end{subfigs}
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Following the guidelines of \textcite{bergstrom2021how} for designing object manipulation tasks, we considered two variations of a 3D pick-and-place task, commonly found in interaction and manipulation studies~\autocite{prachyabrued2014visual, maisto2017evaluation, meli2018combining, blaga2017usability, vanveldhuizen2021effect}.
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@@ -8,8 +8,8 @@
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%
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** is \pinf{0.01} and * is \pinf{0.05}.
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}
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\subfig[0.24]{results/Ranks-Push}[Push Task]
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\subfig[0.24]{results/Ranks-Grasp}[Grasp Task]
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\subfig[0.24]{results/Ranks-Push}
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\subfig[0.24]{results/Ranks-Grasp}
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\end{subfigs}
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\figref{ranks} shows the ranking of each visual hand rendering for the Push and Grasp tasks.
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@@ -8,10 +8,10 @@
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%
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and Tukey's HSD pairwise comparisons: *** is \pinf{0.001}, ** is \pinf{0.01}, and * is \pinf{0.05}.
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}
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\subfig[0.24]{results/Push-CompletionTime-Hand-Overall-Means}[Time to complete a trial.]
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\subfig[0.24]{results/Push-ContactsCount-Hand-Overall-Means}[Number of contacts with the cube.]
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\subfig[0.24]{results/Push-CompletionTime-Hand-Overall-Means}%[Time to complete a trial.]
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\subfig[0.24]{results/Push-ContactsCount-Hand-Overall-Means}%[Number of contacts with the cube.]
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\hspace*{10mm}
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\subfig[0.24]{results/Push-MeanContactTime-Hand-Overall-Means}[Mean time spent on each contact.]
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\subfig[0.24]{results/Push-MeanContactTime-Hand-Overall-Means}%[Mean time spent on each contact.]
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\end{subfigs}
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\begin{subfigswide}{grasp_results}{%
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@@ -21,10 +21,10 @@
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%
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and Tukey's HSD pairwise comparisons: *** is \pinf{0.001}, ** is \pinf{0.01}, and * is \pinf{0.05}.
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}
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\subfig[0.24]{results/Grasp-CompletionTime-Hand-Overall-Means}[Time to complete a trial.]
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\subfig[0.24]{results/Grasp-ContactsCount-Hand-Overall-Means}[Number of contacts with the cube.]
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\subfig[0.24]{results/Grasp-MeanContactTime-Hand-Overall-Means}[Mean time spent on each contact.]
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\subfig[0.24]{results/Grasp-GripAperture-Hand-Overall-Means}[\centering Distance between thumb and the other fingertips when grasping.]
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\subfig[0.24]{results/Grasp-CompletionTime-Hand-Overall-Means}%[Time to complete a trial.]
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\subfig[0.24]{results/Grasp-ContactsCount-Hand-Overall-Means}%[Number of contacts with the cube.]
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\subfig[0.24]{results/Grasp-MeanContactTime-Hand-Overall-Means}%[Mean time spent on each contact.]
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\subfig[0.24]{results/Grasp-GripAperture-Hand-Overall-Means}%[\centering Distance between thumb and the other fingertips when grasping.]
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\end{subfigswide}
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Results of each trials measure were analyzed with a linear mixed model (LMM), with the order of the two manipulation tasks and the six visual hand renderings (Order), the visual hand renderings (Hand), the target volume position (Target), and their interactions as fixed effects and the Participant as random intercept.
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