Formatting
This commit is contained in:
@@ -2,8 +2,8 @@
|
||||
\label{conclusion}
|
||||
|
||||
\fig[0.6]{experiment/use_case}{%
|
||||
Illustration of the texture augmentation in AR through an interior design scenario. %
|
||||
A user wearing an AR headset and a wearable vibrotactile haptic device worn on their index is applying different virtual visuo-haptic textures to a real wall to compare them visually and by touch.
|
||||
Illustration of the texture augmentation in AR through an interior design scenario. %
|
||||
A user wearing an AR headset and a wearable vibrotactile haptic device worn on their index is applying different virtual visuo-haptic textures to a real wall to compare them visually and by touch.
|
||||
}
|
||||
|
||||
We investigated how users perceived visuo-haptic roughness texture augmentations on tangible surfaces seen in immersive OST-AR and touched directly with the index finger.
|
||||
@@ -22,4 +22,4 @@ However, these results suggest that AR visual textures that augments tangible su
|
||||
%
|
||||
This paves the way for new AR applications capable of augmenting a real environment with virtual visuo-haptic textures, such as visuo-haptic painting in artistic, object design or interior design contexts.
|
||||
%
|
||||
The latter is illustrated in \figref{experiment/use_case}, where a user applies different visuo-haptic textures to a wall to compare them visually and by touch.
|
||||
The latter is illustrated in \figref{experiment/use_case}, where a user applies different visuo-haptic textures to a wall to compare them visually and by touch.
|
||||
|
||||
Reference in New Issue
Block a user