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@@ -8,13 +8,13 @@ However, direct hand manipulation is still challenging due to the intangibility
In this chapter, we investigate the \textbf{visual rendering as hand augmentation} for direct manipulation of virtual objects in \OST-\AR.
To this end, we selected in the literature and compared the most popular visual hand renderings used to interact with virtual objects in \AR.
The virtual hand is \textbf{displayed superimposed} on the user's hand with these visual rendering, providing a \textbf{feedback on the tracking} of the real hand, as shown in \figref{hands}.
The virtual hand is \textbf{displayed superimposed} on the user's hand with these visual rendering, providing \textbf{feedback on the tracking} of the real hand, as shown in \figref{hands}.
The movement of the virtual hand is also \textbf{constrained to the surface} of the virtual object, providing an additional \textbf{feedback on the interaction} with the virtual object.
We \textbf{evaluate in a user study}, using the \OST-\AR headset Microsoft HoloLens~2, the effect of six visual hand renderings on the user performance and experience in two representative manipulation tasks: push-and-slide and grasp-and-place a virtual object directly with the hand.
\noindentskip The main contributions of this chapter are:
\begin{itemize}
\item A comparison from the literature of the six most common visual hand renderings used to interact with virtual objects in \AR.
\item A comparison from the literature of six common visual hand renderings used to interact with virtual objects in \AR.
\item A user study evaluating with 24 participants the performance and user experience of the six visual hand renderings as augmentation of the real hand during free and direct hand manipulation of virtual objects in \OST-\AR.
\end{itemize}