Résumé
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\label{intro}
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Touching, grasping and manipulating virtual objects are fundamental interactions in \AR (\secref[related_work]{ve_tasks}) and essential for many of its applications (\secref[related_work]{ar_applications}).
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The most common current \AR systems, in the form of portable and immersive \OST-\AR headsets \cite{hertel2021taxonomy}, allow real-time hand tracking and direct interaction with virtual objects with bare hands (\secref[related_work]{real_virtual_gap}).
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%The most common current \AR systems, in the form of portable and immersive \OST-\AR headsets \cite{hertel2021taxonomy}, allow real-time hand tracking and direct interaction with virtual objects with bare hands (\secref[related_work]{real_virtual_gap}).
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Manipulation of virtual objects is achieved using a virtual hand interaction technique that represents the user's hand in the \VE and simulates interaction with virtual objects (\secref[related_work]{ar_virtual_hands}).
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However, direct hand manipulation is still challenging due to the intangibility of the \VE, the lack of mutual occlusion between the hand and the virtual object in \OST-\AR (\secref[related_work]{ar_displays}), and the inherent delays between the user's hand and the result of the interaction simulation (\secref[related_work]{ar_virtual_hands}).
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The visual feedback of the virtual hand is a key element for interacting and manipulating virtual objects in \VR \cite{prachyabrued2014visual,grubert2018effects}.
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Some work has also investigated the visual feedback of the virtual hand in \AR, but not in an immersive context of virtual object manipulation \cite{blaga2017usability,yoon2020evaluating} or was limited to a single visual hand augmentation \cite{piumsomboon2014graspshell,maisto2017evaluation}.
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\OST-\AR also has significant perceptual differences from \VR due the lack of mutual occlusion between the hand and the virtual object in \OST-\AR (\secref[related_work]{ar_displays}), and the inherent delays between the user's hand and the result of the interaction simulation (\secref[related_work]{ar_virtual_hands}).
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In this chapter, we investigate the \textbf{visual rendering as hand augmentation} for direct manipulation of virtual objects in \OST-\AR.
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In this chapter, we investigate the \textbf{visual rendering of the virtual hand as augmentation of the real hand} for direct hand manipulation of virtual objects in \OST-\AR.
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To this end, we selected in the literature and compared the most popular visual hand renderings used to interact with virtual objects in \AR.
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The virtual hand is \textbf{displayed superimposed} on the user's hand with these visual rendering, providing \textbf{feedback on the tracking} of the real hand, as shown in \figref{hands}.
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The movement of the virtual hand is also \textbf{constrained to the surface} of the virtual object, providing an additional \textbf{feedback on the interaction} with the virtual object.
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\section{Conclusion}
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\label{conclusion}
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In this chapter, we addressed the challenge of touching, grasping and manipulating virtual objects directly with the hand in immersive \OST-\AR by providing and evaluating visual renderings as augmentation of the real hand.
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In this chapter, we addressed the challenge of touching, grasping and manipulating virtual objects directly with the hand in immersive \OST-\AR.
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To do so, we proposed to evaluate visual renderings of the virtual hand as augmentation of the real hand.
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Superimposed on the user's hand, these visual renderings provide feedback from the virtual hand, which tracks the real hand, and simulates the interaction with virtual objects as a proxy.
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We first selected and compared the six most popular visual hand renderings used to interact with virtual objects in \AR.
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Then, in a user study with 24 participants and an immersive \OST-\AR headset, we evaluated the effect of these six visual hand renderings on the user performance and experience in two representative manipulation tasks.
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