This commit is contained in:
2024-10-25 17:54:02 +02:00
parent ca5d5f82ff
commit 8883ca4f66
15 changed files with 267 additions and 137 deletions

View File

@@ -2,11 +2,13 @@
\label{intro}
Touching, grasping and manipulating virtual objects are fundamental interactions in \AR (\secref[related_work]{ve_tasks}) and essential for many of its applications (\secref[related_work]{ar_applications}).
The most common current \AR systems, in the form of portable and immersive \OST-\AR headsets \cite{hertel2021taxonomy}, allow real-time hand tracking and direct interaction with virtual objects with bare hands (\secref[related_work]{real_virtual_gap}).
%The most common current \AR systems, in the form of portable and immersive \OST-\AR headsets \cite{hertel2021taxonomy}, allow real-time hand tracking and direct interaction with virtual objects with bare hands (\secref[related_work]{real_virtual_gap}).
Manipulation of virtual objects is achieved using a virtual hand interaction technique that represents the user's hand in the \VE and simulates interaction with virtual objects (\secref[related_work]{ar_virtual_hands}).
However, direct hand manipulation is still challenging due to the intangibility of the \VE, the lack of mutual occlusion between the hand and the virtual object in \OST-\AR (\secref[related_work]{ar_displays}), and the inherent delays between the user's hand and the result of the interaction simulation (\secref[related_work]{ar_virtual_hands}).
The visual feedback of the virtual hand is a key element for interacting and manipulating virtual objects in \VR \cite{prachyabrued2014visual,grubert2018effects}.
Some work has also investigated the visual feedback of the virtual hand in \AR, but not in an immersive context of virtual object manipulation \cite{blaga2017usability,yoon2020evaluating} or was limited to a single visual hand augmentation \cite{piumsomboon2014graspshell,maisto2017evaluation}.
\OST-\AR also has significant perceptual differences from \VR due the lack of mutual occlusion between the hand and the virtual object in \OST-\AR (\secref[related_work]{ar_displays}), and the inherent delays between the user's hand and the result of the interaction simulation (\secref[related_work]{ar_virtual_hands}).
In this chapter, we investigate the \textbf{visual rendering as hand augmentation} for direct manipulation of virtual objects in \OST-\AR.
In this chapter, we investigate the \textbf{visual rendering of the virtual hand as augmentation of the real hand} for direct hand manipulation of virtual objects in \OST-\AR.
To this end, we selected in the literature and compared the most popular visual hand renderings used to interact with virtual objects in \AR.
The virtual hand is \textbf{displayed superimposed} on the user's hand with these visual rendering, providing \textbf{feedback on the tracking} of the real hand, as shown in \figref{hands}.
The movement of the virtual hand is also \textbf{constrained to the surface} of the virtual object, providing an additional \textbf{feedback on the interaction} with the virtual object.

View File

@@ -1,7 +1,8 @@
\section{Conclusion}
\label{conclusion}
In this chapter, we addressed the challenge of touching, grasping and manipulating virtual objects directly with the hand in immersive \OST-\AR by providing and evaluating visual renderings as augmentation of the real hand.
In this chapter, we addressed the challenge of touching, grasping and manipulating virtual objects directly with the hand in immersive \OST-\AR.
To do so, we proposed to evaluate visual renderings of the virtual hand as augmentation of the real hand.
Superimposed on the user's hand, these visual renderings provide feedback from the virtual hand, which tracks the real hand, and simulates the interaction with virtual objects as a proxy.
We first selected and compared the six most popular visual hand renderings used to interact with virtual objects in \AR.
Then, in a user study with 24 participants and an immersive \OST-\AR headset, we evaluated the effect of these six visual hand renderings on the user performance and experience in two representative manipulation tasks.