More \RE and \VE uses

This commit is contained in:
2025-04-12 14:25:20 +02:00
parent d27dddc548
commit 885f002898
5 changed files with 7 additions and 7 deletions

View File

@@ -17,7 +17,7 @@ We hypothesized that this difference in perception was due to the \emph{perceive
This study suggests that attention should be paid to the respective latencies of the visual and haptic sensory feedbacks inherent in such systems and, more importantly, to \emph{the perception of their possible asynchrony}.
Latencies should be measured \cite{friston2014measuring}, minimized to an acceptable level for users and kept synchronized with each other \cite{diluca2019perceptual}.
It seems also that the visual aspect of the hand or the environment on itself has little effect on the perception of haptic feedback, but the degree of visual virtuality can affect the asynchrony perception of the latencies, even though the latencies remain identical.
When designing for wearable haptics or integrating it into \AR/\VR, it seems important to test its perception in real, augmented and virtual environments.
When designing for wearable haptics or integrating it into \AR/\VR, it seems important to test its perception in real (\RE), augmented (\AE) and virtual (\VE) environments.
%With a better understanding of how visual factors influence the perception of haptically augmented real objects, the many wearable haptic systems that already exist but have not yet been fully explored with \AR can be better applied and new visuo-haptic renderings adapted to \AR can be designed.
%Finally, a visual hand representation in OST-\AR together with wearable haptics should be avoided until acceptable tracking latencies \are achieved, as was also observed for virtual object interaction with the bare hand \cite{normand2024visuohaptic}.