From 837cf60027a5ac4b6d7866f4845f1d424841e7fb Mon Sep 17 00:00:00 2001 From: Erwan Normand Date: Thu, 26 Sep 2024 21:57:42 +0200 Subject: [PATCH] Fix --- 1-background/background.tex | 2 +- 1-background/introduction/introduction.tex | 2 +- 2-perception/perception.tex | 2 +- 3-manipulation/manipulation.tex | 2 +- 3-manipulation/visual-hand/3-4-questions.tex | 1 - 3-manipulation/visuo-haptic-hand/3-0-results.tex | 2 +- 4-conclusion/conclusion.tex | 2 +- 4-conclusion/part.tex | 2 +- 8 files changed, 7 insertions(+), 8 deletions(-) diff --git a/1-background/background.tex b/1-background/background.tex index 901e9de..b4e5b80 100644 --- a/1-background/background.tex +++ b/1-background/background.tex @@ -1,2 +1,2 @@ \part{Background} -\label{part:background} +\mainlabel{background} diff --git a/1-background/introduction/introduction.tex b/1-background/introduction/introduction.tex index 7f5cbd1..c44eb40 100644 --- a/1-background/introduction/introduction.tex +++ b/1-background/introduction/introduction.tex @@ -268,4 +268,4 @@ In \textbf{\chapref{visuo_haptic_hand}}, we evaluate in a user study two vibrota They are compared to the two most representative visual hand renderings from the previous chapter, and the user performance and experience are evaluated within the same \OST-\AR setup and manipulation tasks. \noindentskip -In \textbf{\partref{part:conclusion}}, we conclude this thesis and discuss short-term future work and long-term perspectives for each of our contributions and research axes. +In \textbf{\chapref{conclusion}}, we conclude this thesis and discuss short-term future work and long-term perspectives for each of our contributions and research axes. diff --git a/2-perception/perception.tex b/2-perception/perception.tex index d7aca83..188eea7 100644 --- a/2-perception/perception.tex +++ b/2-perception/perception.tex @@ -1,2 +1,2 @@ \part{Augmenting the Visuo-haptic Texture Perception of Tangible Surfaces} -\label{part:perception} +\mainlabel{perception} diff --git a/3-manipulation/manipulation.tex b/3-manipulation/manipulation.tex index 074e0ff..1cc3a66 100644 --- a/3-manipulation/manipulation.tex +++ b/3-manipulation/manipulation.tex @@ -1,2 +1,2 @@ \part{Improving Virtual Object Manipulation with Visuo-Haptic Augmentations of the Hand} -\label{part:manipulation} +\mainlabel{manipulation} diff --git a/3-manipulation/visual-hand/3-4-questions.tex b/3-manipulation/visual-hand/3-4-questions.tex index bd7d053..e6203f6 100644 --- a/3-manipulation/visual-hand/3-4-questions.tex +++ b/3-manipulation/visual-hand/3-4-questions.tex @@ -33,4 +33,3 @@ Each visual hand rendering, except for \level{Occlusion}, had simultaneously rec \subfig[0.4]{results/Question-Efficiency} \subfig[0.4]{results/Question-Rating} \end{subfigs} - diff --git a/3-manipulation/visuo-haptic-hand/3-0-results.tex b/3-manipulation/visuo-haptic-hand/3-0-results.tex index 37ae7a1..f147a4f 100644 --- a/3-manipulation/visuo-haptic-hand/3-0-results.tex +++ b/3-manipulation/visuo-haptic-hand/3-0-results.tex @@ -1,6 +1,6 @@ \section{Results} \label{results} -Results were analyzed similarly as in the user study of the visual hand renderings (\secref{visual_hand}). +Results were analyzed similarly as in the user study of the visual hand renderings (\secref[visual_hand]{results}). The \LMM were fitted with the order of the five vibrotactile positionings (\factor{Order}), the vibrotactile positionings (\factor{Positioning}), the visual hand rendering (\factor{Hand}), the {contact vibration techniques} (\factor{Vibration Technique}), and the target volume position (\factor{Target}), and their interactions as fixed effects and Participant as random intercept. diff --git a/4-conclusion/conclusion.tex b/4-conclusion/conclusion.tex index 68dc4d4..c9bf798 100644 --- a/4-conclusion/conclusion.tex +++ b/4-conclusion/conclusion.tex @@ -46,7 +46,7 @@ Finally, all visual hand renderings received low and high rank rates from differ \paragraph{Richer Haptic Feedback} The haptic rendering we considered was limited to vibrotactile feedback using \ERM motors. -While the simpler contact vibration technique (Impact technique) was sufficient to confirm contacts with the cube, richer vibrotactile renderings may be required for more complex interactions, such as rendering hardness (\secref[related_work]{hardness_rendering}), textures (\secref[related_work]{texture_rendering}), friction (\secref{konyo2008alternative,jeon2011extensions,salazar2020altering}), or edges and shape of \VOs. +While the simpler contact vibration technique (Impact technique) was sufficient to confirm contacts with the cube, richer vibrotactile renderings may be required for more complex interactions, such as rendering hardness (\secref[related_work]{hardness_rendering}), textures (\secref[related_work]{texture_rendering}), friction \cite{konyo2008alternative,jeon2011extensions,salazar2020altering}, or edges and shape of \VOs. This will require to consider a broader ranger of haptic actuators and sensations (\secref[related_work]{wearable_haptic_devices}), such as pressure or stretching of the skin. More importantly, the best compromise between well-round haptic feedback and wearability of the system with respect to \AR constraints should be analyzed (\secref[related_work]{vhar_haptics}). diff --git a/4-conclusion/part.tex b/4-conclusion/part.tex index a514cde..527dd65 100644 --- a/4-conclusion/part.tex +++ b/4-conclusion/part.tex @@ -1,2 +1,2 @@ \part{Conclusion} -\label{part:conclusion} +\mainlabel{conclusion_appendices}