Corrections

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2024-10-13 20:51:57 +02:00
parent 13662fa735
commit 7543fe9878
8 changed files with 30 additions and 30 deletions

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@@ -53,7 +53,7 @@ The velocity (without angular velocity) of the marker, denoted as ${}^c\dot{\mat
Before a user interacts with the system, it is necessary to design a \VE that will be registered with the \RE during the experiment.
Each real element tracked by a marker is modelled virtually, \eg the hand and the augmented surface (\figref{device}).
In addition, the pose and size of the virtual textures were defined on the virtual replicas.
During the experiment, the system uses marker pose estimates to align the virtual models with their real-world counterparts. %, according to the condition being tested.
During the experiment, the system uses marker pose estimates to align the virtual models with their real world counterparts. %, according to the condition being tested.
This allows to detect if a finger touches a virtual texture using a collision detection algorithm (Nvidia PhysX), and to show the virtual elements and textures in real-time, aligned with the \RE, using the considered \AR or \VR headset.
In our implementation, the \VE is designed with Unity and the Mixed Reality Toolkit (MRTK)\footnoteurl{https://learn.microsoft.com/windows/mixed-reality/mrtk-unity}.