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@@ -53,7 +53,7 @@ The velocity (without angular velocity) of the marker, denoted as ${}^c\dot{\mat
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Before a user interacts with the system, it is necessary to design a \VE that will be registered with the \RE during the experiment.
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Each real element tracked by a marker is modelled virtually, \eg the hand and the augmented surface (\figref{device}).
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In addition, the pose and size of the virtual textures were defined on the virtual replicas.
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During the experiment, the system uses marker pose estimates to align the virtual models with their real-world counterparts. %, according to the condition being tested.
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During the experiment, the system uses marker pose estimates to align the virtual models with their real world counterparts. %, according to the condition being tested.
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This allows to detect if a finger touches a virtual texture using a collision detection algorithm (Nvidia PhysX), and to show the virtual elements and textures in real-time, aligned with the \RE, using the considered \AR or \VR headset.
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In our implementation, the \VE is designed with Unity and the Mixed Reality Toolkit (MRTK)\footnoteurl{https://learn.microsoft.com/windows/mixed-reality/mrtk-unity}.
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