Typo, remove consistent, rendering => feedback
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@@ -15,14 +15,14 @@ We \textbf{evaluate in a user study}, using the \OST-\AR headset Microsoft HoloL
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\noindentskip The main contributions of this chapter are:
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\begin{itemize}
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\item A comparison from the literature of the six most common visual hand renderings used to interact with \VOs in \AR.
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\item A user study evaluating with 24 participants the performance and user experience of the six visual hand renderings superimposed on the real hand during free and direct hand manipulation of \VOs in \OST-\AR.
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\item A user study evaluating with 24 participants the performance and user experience of the six visual hand renderings as augmentation of the real hand during free and direct hand manipulation of \VOs in \OST-\AR.
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\end{itemize}
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\noindentskip In the next sections, we first present the six visual hand renderings we considered and gathered from the literature. We then describe the experimental setup and design, the two manipulation tasks, and the metrics used. We present the results of the user study and discuss the implications of these results for the manipulation of \VOs directly with the hand in \AR.
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\bigskip
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\begin{subfigs}{hands}{The six visual hand renderings.}[
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\begin{subfigs}{hands}{The six visual hand renderings as augmentation of the real hands.}[
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As seen by the user through the \AR headset during the two-finger grasping of a virtual cube.
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][
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\item No visual rendering \level{(None)}.
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