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@@ -13,8 +13,8 @@ A final question is whether one or the other of these (haptic or visual) hand re
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However, these studies were conducted in non-immersive setups, with a screen displaying the \VE view.
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In fact, both hand renderings can provide sufficient sensory feedback for efficient direct hand manipulation of \VOs in \AR, or conversely, they can be shown to be complementary.
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In this chapter, we aim to investigate the role of \textbf{visuo-haptic rendering of the hand manipulation} with \VOs in immersive \OST-\AR using wearable vibrotactile haptics.
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We selected \textbf{four different delocalized positionings} that have been previously proposed in the literature for direct hand interaction in \AR using wearable haptic devices (\secref[related_work]{vhar_haptics}): on the nails, the proximal phalanges, the wrist, and the nails of the opposite hand.
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In this chapter, we aim to investigate the role of \textbf{visuo-haptic rendering of \VO manipulation with the hand} in immersive \OST-\AR using wearable vibrotactile haptics.
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We selected \textbf{four different delocalized positionings on the hand} that have been previously proposed in the literature for direct hand interaction in \AR using wearable haptic devices (\secref[related_work]{vhar_haptics}): on the nails, the proximal phalanges, the wrist, and the nails of the opposite hand.
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We focused on vibrotactile feedback, as it is used in most of the wearable haptic devices and has the lowest encumbrance.
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In a \textbf{user study}, using the \OST-\AR headset Microsoft HoloLens~2 and two \ERM vibrotactile motors, we evaluated the effect of the four positionings with \textbf{two contact vibration techniques} on the user performance and experience with the same two manipulation tasks as in \chapref{visual_hand}.
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We additionally compared these vibrotactile renderings with the \textbf{skeleton-like visual hand rendering} established in the \chapref{visual_hand} as a complementary visuo-haptic feedback of the hand interaction with the \VOs.
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