Adjust figures and tables
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@@ -155,23 +155,3 @@ For all questions, participants were shown only labels (\eg \enquote{Not at all}
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\end{tabularx}
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\end{tabwide}
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}
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\begin{tab}[!htb]{questions2}
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{NASA-TLX questions asked to participants after each \factor{Visual Rendering} block of trials.}
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[
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Questions were bipolar 100-points scales (0~=~Very Low and 100~=~Very High, except for Performance where 0~=~Perfect and 100~=~Failure).
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Participants were shown only the labels for all questions.
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]
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\begin{tabularx}{\linewidth}{p{0.13\linewidth} X}
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\toprule
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\textbf{Code} & \textbf{Question} \\
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\midrule
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Mental Demand & How mentally demanding was the task? \\
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Temporal Demand & How hurried or rushed was the pace of the task? \\
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Physical Demand & How physically demanding was the task? \\
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Performance & How successful were you in accomplishing what you were asked to do? \\
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Effort & How hard did you have to work to accomplish your level of performance? \\
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Frustration & How insecure, discouraged, irritated, stressed, and annoyed were you? \\
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\bottomrule
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\end{tabularx}
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\end{tab}
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@@ -83,25 +83,6 @@ Friedman tests were employed to compare the ratings to the questions (\tabref{qu
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\item \response{Hand Distraction}: the virtual hand was slightly distracting with the \level{Mixed} rendering (\num{2.1 \pm 1.1}) but not at all with the \level{Virtual} rendering (\num{1.2 \pm 0.4}, \p{0.004}).
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\end{itemize}
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Overall, participants' sense of control over the virtual hand was very high (\response{Hand Agency}, \num{4.4 \pm 0.6}), felt the virtual hand was quite similar to their own hand (\response{Hand Similarity}, \num{3.5 \pm 0.9}), and that the \VE was very realistic (\response{Virtual Realism}, \num{4.2 \pm 0.7}) and very similar to the real one (\response{Virtual Similarity}, \num{4.5 \pm 0.7}).
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The overall workload (mean NASA-TLX score) was low (\num{21 \pm 14}), with no statistically significant differences found between the visual renderings for any of the subscales or the overall score.
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The textures were also overall found to be very much caused by the finger movements (\response{Texture Agency}, \num{4.5 \pm 1.0}) with a very low perceived latency (\response{Texture Latency}, \num{1.6 \pm 0.8}), and to be quite realistic (\response{Texture Realism}, \num{3.6 \pm 0.9}) and quite plausible (\response{Texture Plausibility}, \num{3.6 \pm 1.0}).
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The vibrations were felt a slightly weak overall (\response{Vibration Strength}, \num{4.2 \pm 1.1}), and the vibrotactile device was perceived as neither distracting (\response{Device Distraction}, \num{1.2 \pm 0.4}) nor uncomfortable (\response{Device Discomfort}, \num{1.3 \pm 0.6}).
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Participants were mixed between feeling the vibrations on the surface or on the top of their finger (\response{Vibration Location}, \num{3.9 \pm 1.7}); the distribution of scores was split between the two poles of the scale with \level{Real} and \level{Mixed} renderings (\percent{42.5} more on surface or on finger top, \percent{15} neutral), but there was a trend towards the top of the finger in VR renderings (\percent{65} \vs \percent{25} more on surface and \percent{10} neutral), but this difference was not statistically significant neither.
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%\figwide{results/question_heatmaps}{%
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%
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% Heatmaps of the questionnaire responses, with the median rating and the interquartile range in parentheses on each cell.
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%
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% (Left) point Likert scale questions (1=Not at all, 2=Slightly, 3=Moderately, 4=Very, 5=Extremely).
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%
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% (Middle) point Likert scale questions (1=Extremely A, 2=Moderately A, 3=Slightly A, 4=Neither A nor B, 5=Slightly B, 6=Moderately B, 7=Extremely B) with A and B being the two poles of the scale.
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%
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% (Right) Load Index (NASA-TLX) questionnaire (lower values are better).
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%}
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\begin{subfigs}{results_questions}{Boxplots of the questionnaire results for the virtual hand renderings.}[
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Pairwise Wilcoxon signed-rank tests with Holm-Bonferroni adjustment: * is \pinf{0.05}, ** is \pinf{0.01} and *** is \pinf{0.001}.
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][
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@@ -115,3 +96,43 @@ Participants were mixed between feeling the vibrations on the surface or on the
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\subfig[0.18]{results/questions_hand_reference}
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\subfig[0.18]{results/questions_hand_distraction}
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\end{subfigs}
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Overall, participants' sense of control over the virtual hand was very high (\response{Hand Agency}, \num{4.4 \pm 0.6}), felt the virtual hand was quite similar to their own hand (\response{Hand Similarity}, \num{3.5 \pm 0.9}), and that the \VE was very realistic (\response{Virtual Realism}, \num{4.2 \pm 0.7}) and very similar to the real one (\response{Virtual Similarity}, \num{4.5 \pm 0.7}).
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The overall workload (mean NASA-TLX score) was low (\num{21 \pm 14}), with no statistically significant differences found between the visual renderings for any of the subscales or the overall score.
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The textures were also overall found to be very much caused by the finger movements (\response{Texture Agency}, \num{4.5 \pm 1.0}) with a very low perceived latency (\response{Texture Latency}, \num{1.6 \pm 0.8}), and to be quite realistic (\response{Texture Realism}, \num{3.6 \pm 0.9}) and quite plausible (\response{Texture Plausibility}, \num{3.6 \pm 1.0}).
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The vibrations were felt a slightly weak overall (\response{Vibration Strength}, \num{4.2 \pm 1.1}), and the vibrotactile device was perceived as neither distracting (\response{Device Distraction}, \num{1.2 \pm 0.4}) nor uncomfortable (\response{Device Discomfort}, \num{1.3 \pm 0.6}).
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Participants were mixed between feeling the vibrations on the surface or on the top of their finger (\response{Vibration Location}, \num{3.9 \pm 1.7}); the distribution of scores was split between the two poles of the scale with \level{Real} and \level{Mixed} renderings (\percent{42.5} more on surface or on finger top, \percent{15} neutral), but there was a trend towards the top of the finger in VR renderings (\percent{65} \vs \percent{25} more on surface and \percent{10} neutral), but this difference was not statistically significant neither.
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\begin{tab}{questions2}
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{NASA-TLX questions asked to participants after each \factor{Visual Rendering} block of trials.}
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[
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Questions were bipolar 100-points scales (0~=~Very Low and 100~=~Very High, except for Performance where 0~=~Perfect and 100~=~Failure), with increments of 5.
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%Participants were shown only the labels for all questions.
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]
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\begin{tabularx}{\linewidth}{l X}
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\toprule
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\textbf{Code} & \textbf{Question} \\
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\midrule
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Mental Demand & How mentally demanding was the task? \\
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Temporal Demand & How hurried or rushed was the pace of the task? \\
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Physical Demand & How physically demanding was the task? \\
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Performance & How successful were you in accomplishing what you were asked to do? \\
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Effort & How hard did you have to work to accomplish your level of performance? \\
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Frustration & How insecure, discouraged, irritated, stressed, and annoyed were you? \\
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\bottomrule
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\end{tabularx}
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\end{tab}
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%\figwide{results/question_heatmaps}{%
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%
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% Heatmaps of the questionnaire responses, with the median rating and the interquartile range in parentheses on each cell.
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%
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% (Left) point Likert scale questions (1=Not at all, 2=Slightly, 3=Moderately, 4=Very, 5=Extremely).
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%
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% (Middle) point Likert scale questions (1=Extremely A, 2=Moderately A, 3=Slightly A, 4=Neither A nor B, 5=Slightly B, 6=Moderately B, 7=Extremely B) with A and B being the two poles of the scale.
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%
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% (Right) Load Index (NASA-TLX) questionnaire (lower values are better).
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%}
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