WIP related work
This commit is contained in:
@@ -194,9 +194,9 @@ This allows us to read Braille~\cite{lederman2009haptic}.
|
||||
However, the speed of exploration affects the perceived intensity of micro-roughness~\cite{bensmaia2003vibrations}.
|
||||
|
||||
To establish the relationship between spacing and intensity for macro-roughness, patterned textured surfaces were manufactured: as a linear grating (on one axis) composed of ridges and grooves, \eg in \figref{lawrence2007haptic_1}~\cite{lederman1972fingertip,lawrence2007haptic}, or as a surface composed of micro conical elements on two axes, \eg in \figref{klatzky2003feeling_1}~\cite{klatzky2003feeling}.
|
||||
As shown in \figref{lawrence2007haptic_2}, there is a quadratic relationship between the logarithm of the perceived roughness intensity $R$ and the logarithm of the space between the elements $s$ ($a$, $b$ and $c$ are empirical parameters to be estimated)~\cite{klatzky2003feeling}:
|
||||
As shown in \figref{lawrence2007haptic_2}, there is a quadratic relationship between the logarithm of the perceived roughness intensity $r$ and the logarithm of the space between the elements $s$ ($a$, $b$ and $c$ are empirical parameters to be estimated)~\cite{klatzky2003feeling}:
|
||||
\begin{equation}{roughness_intensity}
|
||||
log(R) \sim a \, log(s)^2 + b \, s + c
|
||||
log(r) \sim a \, log(s)^2 + b \, s + c
|
||||
\end{equation}
|
||||
A larger spacing between elements increases the perceived roughness, but reaches a plateau from \qty{\sim 5}{\mm} for the linear grating~\cite{lawrence2007haptic}, while the roughness decreases from \qty{\sim 2.5}{\mm}~\cite{klatzky2003feeling} for the conical elements.
|
||||
|
||||
@@ -230,7 +230,7 @@ For grid textures, as illustrated in \figref{delhaye2012textureinduced}, the rat
|
||||
\lambda \sim \frac{v}{f_p}
|
||||
\end{equation}
|
||||
|
||||
The vibrations generated by exploring natural textures are also very specific to each texture and similar between individuals, making them identifiable by vibration alone~\cite{greenspon2020effect}.
|
||||
The vibrations generated by exploring natural textures are also very specific to each texture and similar between individuals, making them identifiable by vibration alone~\cite{manfredi2014natural,greenspon2020effect}.
|
||||
This shows the importance of vibration cues even for macro textures and the possibility of generating virtual texture sensations with vibrotactile rendering.
|
||||
|
||||
\fig[0.55]{delhaye2012textureinduced}{Speed of finger exploration (horizontal axis) on grating textures with different periods $\lambda$ of spacing (in color) and frequency of the vibration intensity peak $f_p$ propagated in the wrist (vertical axis)~\cite{delhaye2012textureinduced}.}
|
||||
@@ -249,7 +249,7 @@ By tapping on a surface, metal will be perceived as harder than wood.
|
||||
If the surface returns to its original shape after being deformed, the object is elastic (like a spring), otherwise it is plastic (like clay).
|
||||
|
||||
When the finger presses on an object (\figref{exploratory_procedures}), its surface will move and deform with some resistance, and the contact area of the skin will also expand, changing the pressure distribution.
|
||||
When the surface is touched or tapped, vibrations are also transmitted to the skin.
|
||||
When the surface is touched or tapped, vibrations are also transmitted to the skin~\cite{higashi2019hardness}.
|
||||
Passive touch (without voluntary hand movements) and tapping allow a perception of hardness as good as active touch~\cite{friedman2008magnitude}.
|
||||
|
||||
Two physical properties determine the haptic perception of hardness: its stiffness and elasticity, as shown in \figref{hardness}~\cite{bergmanntiest2010tactual}.
|
||||
@@ -276,6 +276,10 @@ With finger pressure, a relative difference (the \emph{Weber fraction}) of \perc
|
||||
However, in the absence of pressure sensations (by placing a thin disc between the finger and the object), the necessary relative difference becomes much larger (Weber fraction of \percent{\sim 50}).
|
||||
Thus, the perception of hardness relies on \percent{90} on surface deformation cues and \percent{10} on displacement cues.
|
||||
In addition, an object with low stiffness but high Young's modulus can be perceived as hard, and vice versa, as shown in \figref{bergmanntiest2009cues}.
|
||||
Finally, when pressing with the finger, the perceived hardness intensity $h$ follows a power law with the stiffness $k$~\cite{harper1964subjective}:
|
||||
\begin{equation}{hardness_intensity}
|
||||
h = k^{0.8}
|
||||
\end{equation}
|
||||
|
||||
%En pressant du doigt, l'intensité perçue (subjective) de dureté suit avec la raideur une relation selon une loi de puissance avec un exposant de \num{0.8}~\cite{harper1964subjective}, \ie quand la raideur double, la dureté perçue augmente de \num{1.7}.
|
||||
%\textcite{bergmanntiest2009cues} ont ainsi observé une relation quadratique d'égale intensité perçue de dureté, comme illustré sur la \figref{bergmanntiest2009cues}.
|
||||
|
||||
Reference in New Issue
Block a user