From 6ae15087f11a321d24e464e5d1f5f9610be012a7 Mon Sep 17 00:00:00 2001 From: Erwan Normand Date: Tue, 13 Aug 2024 09:58:15 +0200 Subject: [PATCH] Correction introduction --- 1-introduction/introduction/introduction.tex | 12 ++++++++---- 1 file changed, 8 insertions(+), 4 deletions(-) diff --git a/1-introduction/introduction/introduction.tex b/1-introduction/introduction/introduction.tex index ba6fb1b..38aa544 100644 --- a/1-introduction/introduction/introduction.tex +++ b/1-introduction/introduction/introduction.tex @@ -5,6 +5,7 @@ This thesis presents research on direct hand interaction with real and virtual e \section{Visual and Tactile Object Augmentations} +\label{visuo_haptic_augmentations} \subsectionstarbookmark{Everyday Interaction with Everyday Objects} @@ -41,17 +42,17 @@ This rich and complex variety of actions and sensations makes it particularly di \emph{Haptics} is the study of the sense of touch and user interfaces that involve touch. % -Haptic interfaces take many forms which can be classified into three categories: graspable, touchable and wearable, as illustrated in \figref{haptic-categories}. +Haptic devices can be categorized according to how they interface with a user: graspable, touchable and wearable, as illustrated in \figref{haptic-categories}. % -Graspable systems are the traditional haptic devices that are held in the hand. +Graspable interfaces are the traditional haptic devices that are held in the hand. % They are either grounded devices that provide kinesthetic (force) feedback, \eg a robotic arm or a joystick, or ungrounded tactile devices, \eg a game controller or a smartphone. % -Touchable systems are actuated interfaces that are directly touched and that can dynamically change their shape or surface property, such as stiffness or friction, providing simultaneous kinesthetic and cutaneous feedback. +Touchable interfaces are actuated devices that are directly touched and that can dynamically change their shape or surface property, such as stiffness or friction, providing simultaneous kinesthetic and cutaneous feedback. % However, graspable interfaces occupy the hand, preventing interaction with other objects, and touchable interfaces often involve cumbersome mechanisms and are by definition limited to their own working surface. % -Instead, wearable systems are directly mounted on the body to provide kinesthetic or cutaneous sensations on the skin in a portable way and without restricting the user's movements~\autocite{pacchierotti2017wearable}. +Instead, wearable interfaces are directly mounted on the body to provide kinesthetic or cutaneous sensations on the skin in a portable way and without restricting the user's movements~\autocite{pacchierotti2017wearable}. \begin{subfigs}{haptic-categories}{% Haptic devices can be classified into three categories according to their interface with the user: @@ -157,6 +158,7 @@ The integration of wearable haptics with \AR seems to be one of the most promisi \section{Research Challenges of Wearable Visuo-Haptic Augmented Reality} +\label{research_challenges} The integration of wearable haptics with \AR to create a \vh \AE is complex and presents many perceptual and interaction challenges, \ie sensing the \AE and acting effectively upon it. % @@ -252,6 +254,7 @@ Yet, it is unclear which type of visual and haptic feedback is the best suited t \section{Approach and Contributions} +\label{contributions} The aim of this thesis is to understand how immersive visual and wearable haptic feedback compare and complement each other in the context of direct hand perception and manipulation with augmented objects. % @@ -353,6 +356,7 @@ Our last objective is to investigate the role of visuo-haptic augmentations of t \section{Thesis Overview} +\label{thesis_overview} %Present the contributions and structure of the thesis.