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@@ -98,6 +98,10 @@ The dynamic response of the finger should also be considered, and may vary betwe
\paragraph{Applicability of the Method.}
\comans{SJ}{Moreover, if we only consider the experimental findings, the system could likely be recreated using VR or conventional visuo-haptic setups in a more stable manner. It would be beneficial to emphasize how the experiment is closely tied to the specific domain of haptic AR.}{TODO}
\comans{SJ}{It would be valuable to explore how real texture from a physical surface could be combined with virtual texture, enabling merged, augmented, amplified, or diminished feedback}{TODO}
As in the previous chapter, our aim was not to accurately reproduce real textures, but to alter the perception of a real surface being touched with simultaneous visual and haptic texture augmentations.
However, the results also have some limitations, as they addressed a small set of visuo-haptic textures that augmented the perception of smooth and white real surfaces.
Visuo-haptic texture augmentation might be difficult on surfaces that already have strong visual or haptic patterns \cite{asano2012vibrotactile}, or on objects with complex shapes.
@@ -107,6 +111,8 @@ Finally, the visual textures used were simple color images not intended for use
\paragraph{Specificities of Direct Touch.}
\comans{SJ}{Technical concern: As far as I know, the texture rendering algorithm from [Curbertson et al.] is based on rigid-tool-based interactions. The vibration patterns due to texture in a bare-hand interaction scenario (used in this study) should differ significantly from those produced in rigid-tool interactions. I conduct similar research and am confident that the signals involved in bare-hand interactions are far more complex than those in rigid-tool-based interactions. Therefore, the choice of rendering algorithm could negatively affect the experimental results. This issue is critical and should either be revised or extensively discussed in the thesis.}{TODO}
The haptic textures used were recordings and models of the vibrations of a hand-held probe sliding over real surfaces.
We generated the vibrotactile textures from velocity magnitude of the finger, but the perceived roughness of real textures also depends on other factors such as the contact force, angle, posture or surface of the contact \cite{schafer2017transfer}.
The respective importance of these factors on the haptic texture perception is not yet fully understood \cite{richardson2022learning}.
@@ -126,6 +132,8 @@ While the mutual occlusion problem and the hand pose estimation latency could be
\paragraph{More Practical Usages.}
\comans{SJ}{The task in the experiment is too basic, making it difficult to generalize the results. There are scenarios where depth information may be more important than position, or where positioning may be more critical than orientation. A systematic categorization and analysis of such cases would add depth to the chapter.}{TODO}
We conducted the user study with two manipulation tasks that involved placing a virtual cube in a target volume, either by pushing it on a table or by grasping and lifting it.
These tasks are indeed fundamental building blocks for more complex manipulation tasks \cite[p.390]{laviolajr20173d}, such as stacking or assembly, which should also be considered. %, more ecological applications should be considered.
Similarly, a broader experimental study might shed light on the role of gender and age, as our subject pool was not sufficiently diverse in this regard.