Fix subfigs caption space

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2024-08-10 17:23:20 +02:00
parent 8b12d99c66
commit 65f02edaf6
2 changed files with 13 additions and 14 deletions

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@@ -55,7 +55,7 @@ Instead, wearable systems are directly mounted on the body to provide kinestheti
\begin{subfigs}{haptic-categories}{%
Haptic devices can be classified into three categories according to their interface with the user:
}[%
}[
\item graspable,
\item touchable, and
\item wearable. Figure adapted from \textcite{culbertson2018haptics}.
@@ -75,13 +75,11 @@ But their use in combination with augmented reality (AR) has been little explore
\begin{subfigs}{wearable-haptics}{%
Wearable haptic devices can render sensations on the skin as feedback to real or virtual objects being touched.
}[%
%\item CLAW, a handheld haptic device providing force and vibrotactile sensations to the fingertips to render contact and textures with virtual objects~\autocite{choi2018claw}.
}[
\item Wolverine, a wearable exoskeleton that simulate contact and grasping of virtual objects with force feedback on the fingers~\autocite{choi2016wolverine}.
\item Touch\&Fold, a wearable haptic device mounted on the nail that fold on demand to render contact, normal force and vibrations to the fingertip~\autocite{teng2021touch}.
\item The hRing, a wearable haptic ring mounted on the proximal phalanx able to render normal and shear forces to the fingertip~\autocite{pacchierotti2016hring}.
\item Tasbi, a haptic bracelet capable of rendering squeeze and vibrotactile feedback to the wrist~\autocite{pezent2019tasbi}.
%\item A vibrotactile voice-coil actuator mounted on the middle phalanx to modulate the perceived texture roughness of a tangible surface touched by the fingertip~\autocite{asano2015vibrotactile}.
]
\subfigsheight{28mm}
\subfig{choi2016wolverine}
@@ -109,9 +107,10 @@ AR/VR is most often understood as addressing only the visual sense, and as hapti
%
The most mature devices are head-mounted displays (HMDs), which are portable headsets worn directly on the head, providing the user with an immersive AE/VE.
\begin{subfigs}{rv-continuums}{Reality-virtuality (RV) continuums.}[%
\item Original RV continuum for the visual sense initially proposed by and readapted from \textcite{milgram1994taxonomy}.
\item Extension of the RV continuum to include the haptic sense on a second, orthogonal axis, proposed by and readapted from \textcite{jeon2009haptic}.
\begin{subfigs}{rv-continuums}{Reality-virtuality (\RV) continuums.
}[
\item Original \RV continuum for the visual sense initially proposed by and readapted from \textcite{milgram1994taxonomy}.
\item Extension of the \RV continuum to include the haptic sense on a second, orthogonal axis, proposed by and readapted from \textcite{jeon2009haptic}.
]
\subfig[0.44]{rv-continuum}
\subfig[0.54]{visuo-haptic-rv-continuum3}
@@ -141,13 +140,13 @@ It is therefore necessary to provide haptic feedback that is consistent with the
%
The integration of wearable haptics with AR seems to be one of the most promising solutions, but it remains challenging due to their many respective characteristics and the additional constraints of combining them.
\begin{subfigs}{visuo-haptic-environments}{%
\begin{subfigs}{visuo-haptic-environments}{
Visuo-haptic environments with different degrees of reality-virtuality.
}[%
\item Visual AR environment with a real, tangible haptic object used as a proxy to manipulate a VO~\autocite{kahl2023using}.
\item Visual AR environment with a wearable haptic device that provides virtual, synthetic feedback from contact with a VO~\autocite{meli2018combining}.
\item A tangible object seen in a visual VR environment whose haptic perception of stiffness is augmented with the hRing haptic device~\autocite{salazar2020altering}.
\item Visuo-haptic rendering of texture on a touched tangible object with a visual AR display and haptic electrovibration feedback~\autocite{bau2012revel}.
}[
\item Visual \AR environment with a real, tangible haptic object used as a proxy to manipulate a \VO~\autocite{kahl2023using}.
\item Visual \AR environment with a wearable haptic device that provides virtual, synthetic feedback from contact with a \VO~\autocite{meli2018combining}.
\item A tangible object seen in a visual \VR environment whose haptic perception of stiffness is augmented with the hRing haptic device~\autocite{salazar2020altering}.
\item Visuo-haptic rendering of texture on a touched tangible object with a visual \AR display and haptic electrovibration feedback~\autocite{bau2012revel}.
]
\subfigsheight{31mm}
\subfig{kahl2023using}

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@@ -53,7 +53,7 @@
}{%
\caption[#3]{%
#3%
\IfValueTF{#4}{ % voluntary space before the subfig titles
\IfValueTF{#4}{%
\begin{enumerate*}[label=\textbf{(\alph*)}]%
#4%
\end{enumerate*}%