Replace \citeauthorcite => \textcite

This commit is contained in:
2024-06-27 17:52:03 +02:00
parent eb80ce3e38
commit 65de33bb60
8 changed files with 44 additions and 44 deletions

View File

@@ -72,7 +72,7 @@ To reduce the noise the pose estimation while maintaining a good responsiveness,
%
It is a low-pass filter with an adaptive cutoff frequency, specifically designed for tracking human motion.
%
The optimal filter parameters were determined using the method of \citeauthorcite{casiez2012filter}, with a minimum cutoff frequency of \qty{10}{\hertz} and a slope of \num{0.01}.
The optimal filter parameters were determined using the method of \textcite{casiez2012filter}, with a minimum cutoff frequency of \qty{10}{\hertz} and a slope of \num{0.01}.
%
The velocity of the marker is estimated using the discrete derivative of the position and an other 1€ filter with the same parameters.
@@ -137,7 +137,7 @@ However, when a new finger position is estimated at time $t_j$, the phase $\phi_
%
This approach avoids sudden changes in the actuator movement thus affecting the texture perception in an uncontrolled way (see \figref{method/phase_adjustment}) and, contrary to previous work~\autocite{asano2015vibrotactile,friesen2024perceived}, it enables no constraints a free exploration of the texture by the user with no constraints on the finger speed.
%
Finally, as \citeauthorcite{ujitoko2019modulating}, a square wave is chosen over a sine wave to get a rendering closer to a real grating texture with the sensation of crossing edges, and because the roughness perception of sine wave textures has been shown not to reproduce the roughness perception of real grating textures~\autocite{unger2011roughness}.
Finally, as \textcite{ujitoko2019modulating}, a square wave is chosen over a sine wave to get a rendering closer to a real grating texture with the sensation of crossing edges, and because the roughness perception of sine wave textures has been shown not to reproduce the roughness perception of real grating textures~\autocite{unger2011roughness}.
%
%And secondly, to be able to render low frequencies that occurs when the finger moves slowly or the texture period is large, as the actuator cannot render frequencies below \qty{\approx 20}{\Hz} with enough amplitude to be perceived with a pure sine wave signal.
%