WIP related work
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@@ -163,14 +163,15 @@ Several types of vibrotactile actuators are used in haptics, with different trad
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\subsection{Modifying Perceived Haptic Roughness and Hardness}
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\label{tactile_rendering}
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Tactile rendering of haptic properties consists in modelling and reproducing virtual tactile sensations comparable to those perceived when interacting with real objects.
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By adding such tactile rendering as feedback to the touch actions of the hand on a real object~\cite{bhatia2024augmenting}, both the real and virtual haptic sensations are integrated into a single property perception~\cite{ernst2004merging}.
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Tactile rendering of haptic properties consists in modelling and reproducing virtual tactile sensations comparable to those perceived when interacting with real objects~\cite{klatzky2013haptic}.
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By adding such tactile rendering as feedback to the touch actions of the hand on a real object~\cite{bhatia2024augmenting}, both the real and virtual haptic sensations are integrated into a single property perception, as presented in \secref{sensations_perception}.
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Therefore, the visual rendering of a touched object can also greatly influence the perception of its haptic properties, \eg by modifying its visual texture in \AR or \VR, as discussed in the \secref{visuo_haptic}.
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\textcite{bhatia2024augmenting} categorize the tactile augmentations of real objects into three types: direct touch, touch-through, and tool mediated.
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In direct touch, the haptic device does not cover the interior of the hand to not impair the user to interact with the \RE.
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Also called direct feel-through~\cite{jeon2015haptic}, in \emph{direct touch}, the haptic device does not cover the interior of the hand to not impair the user to interact with the \RE.
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In touch-through and tool-mediated, or \emph{indirect feel-through}, the haptic device is interposed between the hand and the \RE or worn on the hand, respectively.
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We are interested in direct touch augmentations with wearable haptic devices (\secref{wearable_haptic_devices}), as their integration with \AR is particularly promising for direct hand interaction with visuo-haptic augmentations.
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We also focus tactile augmentations stimulating the mechanoreceptors of the skin (\secref{haptic_sense}), thus excluding temperature perception, as they are the most common existing haptic interfaces.
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%We also focus on tactile augmentations stimulating the mechanoreceptors of the skin (\secref{haptic_sense}), thus excluding temperature perception, as they are the most common existing haptic interfaces.
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% \cite{klatzky2003feeling} : rendering roughness, friction, deformation, temperatures
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% \cite{girard2016haptip} : renderings with a tangential motion actuator
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@@ -198,23 +199,28 @@ A common method vibrotactile rendering of texture is to use a sinusoidal signal
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\subsubsection{Hardness}
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\label{hardness_rendering}
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Modulating the perceived stiffness $k$ of a real surface with a force-feedback device
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\cite{jeon2008modulating,jeon2010stiffness,jeon2012extending}
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Tapping with a tool on a real surface augmented with a vibrotactile actuator generating exponential decaying sinusoids
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\cite{kuchenbecker2006improving}
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\cite{jeon2009haptic}
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\cite{jeon2012extending}
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\cite{hachisu2012augmentation}
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\cite{kildal20103dpress}
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\cite{park2019realistic}
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\cite{choi2021perceived}
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\cite{park2023perceptual}
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Comparing the two previous methods
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\cite{choi2021perceived}
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With wearable haptics
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\cite{kildal20103dpress}
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\cite{detinguy2018enhancing}
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\cite{salazar2020altering}
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\cite{yim2021multicontact}
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\cite{park2017compensation}
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\cite{tao2021altering}
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\cite{tao2021altering} % wearable softness
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%\subsubsection{Friction}
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%\label{friction_rendering}
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%
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%\cite{konyo2008alternative}
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%\cite{provancher2009fingerpad}
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%\cite{smith2010roughness}
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@@ -224,7 +230,7 @@ A common method vibrotactile rendering of texture is to use a sinusoidal signal
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%\subsubsection{Weight}
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%\label{weight_rendering}
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%
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%\cite{minamizawa2007gravity}
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%\cite{minamizawa2008interactive}
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%\cite{jeon2011extensions}
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@@ -236,4 +242,4 @@ A common method vibrotactile rendering of texture is to use a sinusoidal signal
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\label{wearable_haptics_conclusion}
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%, unlike most previous actuators that are designed specifically for fingertips and would require mechanical adaptation to be placed on other parts of the hand.
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%thanks to the vibration propagation and the sensory capabilities distributed throughout the skin, they can be placed without adaption and on any part of the hand
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% thanks to the vibration propagation and the sensory capabilities distributed throughout the skin, they can be placed without adaption and on any part of the hand
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