AR displays
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@@ -96,7 +96,7 @@ Between these two extremes lies \MR, which comprises \AR and \VR as different le
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\AR/\VR is most often understood as addressing only the visual sense, and as haptics, it can take many forms as a user interface.
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The most mature devices are \HMDs, which are portable headsets worn directly on the head, providing the user with an immersive \AE/\VE.
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The most promising devices are \AR headset, which are portable displays worn directly on the head, providing the user with an immersive \AE/\VE.
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\begin{subfigs}{rv-continuums}{Reality-virtuality (\RV) continuums. }[
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\item Original \RV continuum for the visual sense initially proposed by and adapted from \textcite{milgram1994taxonomy}.
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