Correct vhar system equations
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@@ -11,12 +11,12 @@ However, this method has not yet been integrated in an \AR context, where the us
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In this chapter, we propose a \textbf{system for rendering visual and haptic virtual textures that augment real surfaces}.
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It is implemented with an immersive \OST-\AR headset Microsoft HoloLens~2 and a wearable vibrotactile (voice-coil) device worn on the outside of finger (not covering the fingertip, \secref[related_work]{vhar_haptics}).
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The visuo-haptic augmentations can be \textbf{viewed from any angle} and \textbf{explored freely with the bare finger}, as if they were real textures.
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To ensure both real-time and reliable renderings, the hand and the real surfaces are tracked using a webcam and marker-based tracking.
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To ensure both real-time and reliable renderings, the hand and the real surfaces are tracked using a webcam and marker-based pose estimation.
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The haptic textures are rendered as a vibrotactile signal representing a patterned grating texture that is synchronized with the finger movement on the augmented surface.
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\noindentskip The contributions of this chapter are:
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\begin{itemize}
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\item The rendering of virtual vibrotactile roughness textures representing a patterned grating texture in real time from free finger movements and using vision-based tracking.
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\item The rendering of virtual vibrotactile roughness textures representing a patterned grating texture in real time from free finger movements and using vision-based finger pose estimation.
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\item A system to provide a coherent visuo-haptic texture augmentations of the \RE in a direct touch context using an immersive \AR headset and wearable haptics.
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\end{itemize}
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@@ -26,7 +26,7 @@ The haptic textures are rendered as a vibrotactile signal representing a pattern
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\begin{subfigs}{setup}{Visuo-haptic texture rendering system setup.}[][
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\item HapCoil-One voice-coil actuator with a fiducial marker on top attached to the middle-phalanx of the user's index finger.
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\item Our implementation of the system using a Microsoft HoloLens~2, a webcam for tracking the hand and the real surfaces, and an external computer for processing the tracking data and rendering the haptic textures.
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\item Our implementation of the system using a Microsoft HoloLens~2, a webcam for estimating the poses the hand and the real surfaces, and an external computer for processing the tracking data and rendering the haptic textures.
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]
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\subfigsheight{60mm}
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\subfig{device}
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