Correct vhar system equations

This commit is contained in:
2024-11-12 18:40:55 +01:00
parent 3328d0a3c1
commit 592c0e90df
10 changed files with 39 additions and 35 deletions

View File

@@ -339,7 +339,7 @@ Taken together, these results suggest that a visual augmentation of the hand in
\label{ar_conclusion}
\AR systems integrate virtual content into the user's perception as if it were part of the \RE.
\AR headsets now enable real-time tracking of the head and hands, and high-quality display of virtual content, while being portable and mobile.
\AR headsets now enable real-time pose estimation of the head and hands, and high-quality display of virtual content, while being portable and mobile.
They enable highly immersive augmented environments that users can explore with a strong sense of the presence of the virtual content.
However, without direct and seamless interaction with the virtual objects using the hands, the coherence of the augmented environment experience is compromised.
In particular, when manipulating virtual objects in \OST-\AR, there is a lack of mutual occlusion and interaction cues between the hands and the virtual content, which could be mitigated by a visual augmentation of the hand.