Correct vhar system equations
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@@ -339,7 +339,7 @@ Taken together, these results suggest that a visual augmentation of the hand in
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\label{ar_conclusion}
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\AR systems integrate virtual content into the user's perception as if it were part of the \RE.
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\AR headsets now enable real-time tracking of the head and hands, and high-quality display of virtual content, while being portable and mobile.
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\AR headsets now enable real-time pose estimation of the head and hands, and high-quality display of virtual content, while being portable and mobile.
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They enable highly immersive augmented environments that users can explore with a strong sense of the presence of the virtual content.
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However, without direct and seamless interaction with the virtual objects using the hands, the coherence of the augmented environment experience is compromised.
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In particular, when manipulating virtual objects in \OST-\AR, there is a lack of mutual occlusion and interaction cues between the hands and the virtual content, which could be mitigated by a visual augmentation of the hand.
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