Fix in references

This commit is contained in:
2024-09-23 14:35:59 +02:00
parent 1766b83e59
commit 560a085e6e
10 changed files with 265 additions and 177 deletions

View File

@@ -19,7 +19,7 @@ Combined with virtual reality (VR), where the user is immersed in a visual virtu
%
Worn on the finger, but not directly on the fingertip to keep it free to interact with tangible objects, they have been used to alter perceived stiffness, softness, friction and local deformations \cite{detinguy2018enhancing,salazar2020altering}.
%
However, the use of wearable haptic devices has been little explored in Augmented Reality (AR), where visual virtual content is integrated into the real-world environment, especially for augmenting texture sensations \cite{punpongsanon2015softar,maisto2017evaluation,meli2018combining,chan2021hasti,teng2021touch,fradin2023humans,normand2024visuohaptic}.
However, the use of wearable haptic devices has been little explored in Augmented Reality (AR), where visual virtual content is integrated into the real-world environment, especially for augmenting texture sensations \cite{punpongsanon2015softar,maisto2017evaluation,meli2018combining,chan2021hasti,teng2021touch,fradin2023humans}.
%
A key difference in AR compared to VR is that the user can still see the real-world surroundings, including their hands, the augmented tangible objects and the worn haptic devices.
%

View File

@@ -69,5 +69,5 @@ However, our objective was not to accurately reproduce real textures, but to alt
%
In addition of these limitations, both visual and haptic texture models should be improved by integrating the rendering of spatially localized breaks, edges or patterns, like real textures \cite{richardson2022learning}, and by being adaptable to individual sensitivities, as personalized haptics is a promising approach \cite{malvezzi2021design,young2020compensating}.
%
More generally, a wide range of haptic feedbacks should be integrated to form rich and complete haptic augmentations in AR \cite{maisto2017evaluation,detinguy2018enhancing,salazar2020altering,normand2024visuohaptic,pacchierotti2024haptics}.
More generally, a wide range of haptic feedbacks should be integrated to form rich and complete haptic augmentations in AR \cite{maisto2017evaluation,detinguy2018enhancing,salazar2020altering}.