WIP vhar_system

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2024-09-30 16:09:33 +02:00
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@@ -105,7 +105,7 @@ We used the \OST-\AR headset HoloLens~2, as described in \secref[vhar_system]{vi
It is also able to track the user's fingers.
We measured the latency of the hand tracking at \qty{15}{\ms}, independent of the hand movement speed.
The implementation of our experiment was done using Unity 2022.1, PhysX 4.1, and the Mixed Reality Toolkit (MRTK) 2.8\footnoteurl{https://learn.microsoft.com/windows/mixed-reality/mrtk-unity}.
The implementation of our experiment was done using Unity 2022.1, PhysX 4.1, and the Mixed Reality Toolkit (MRTK) 2.8.
The compiled application ran directly on the HoloLens~2 at \qty{60}{FPS}.
The default \ThreeD hand model from MRTK was used for all visual hand renderings.