WIP vhar_system
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@@ -203,6 +203,7 @@ To this end, we (1) design a system for rendering wearable visuo-haptic texture
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First, an effective approach for rendering haptic textures is to generate a vibrotactile signal that represents the finger-texture interaction \cite{culbertson2014modeling,asano2015vibrotactile}.
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Yet, to achieve the natural interaction with the hand and a coherent visuo-haptic feedback, it requires a real time rendering of the textures, no constraints on the hand movements, and a good synchronization between the visual and haptic feedback.
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Thus, our first objective is to \textbf{design an immersive, real time system} that allows free exploration with the bare hand of \textbf{wearable visuo-haptic texture augmentations} on tangible surfaces.
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It will form the basis of the next two chapters in this section.
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Second, many works have investigated the haptic augmentation of textures, but none have integrated them with \AR and \VR, or have considered the influence of the degree of visual virtuality on their perception.
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Still, it is known that the visual feedback can alter the perception of real and virtual haptic sensations \cite{schwind2018touch,choi2021augmenting} but also that the force feedback perception of grounded haptic devices is not the same in \AR and \VR \cite{diluca2011effects,gaffary2017ar}.
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