Fix in acronyms
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@@ -114,7 +114,7 @@ A calibration was performed for every participant, to best adapt the size of the
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A set of empirical tests enabled us to choose the best rendering characteristics in terms of transparency and brightness for the virtual objects and hand renderings, which were applied throughout the experiment.
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The hand tracking information provided by MRTK was used to construct a virtual articulated physics-enabled hand (\secref[related_work]{ar_virtual_hands}) using PhysX.
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It featured 25 DoFs, including the fingers proximal, middle, and distal phalanges.
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It featured 25 \DoFs, including the fingers proximal, middle, and distal phalanges.
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To allow effective (and stable) physical interactions between the hand and the virtual cube to manipulate, we implemented an approach similar to that of \textcite{borst2006spring}, where a series of virtual springs with high stiffness are used to couple the physics-enabled hand with the tracked hand.
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As before, a set of empirical tests have been used to select the most effective physical characteristics in terms of mass, elastic constant, friction, damping, colliders size, and shape for the (tracked) virtual hand interaction model.
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