Remove "see" before section or figure reference
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@@ -25,7 +25,7 @@ As a reference, we considered no visual hand rendering, as is common in AR~\cite
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Users have no information about hand tracking and no feedback about contact with the virtual objects, other than their movement when touched.
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As virtual content is rendered on top of the real environment, the hand of the user can be hidden by the virtual objects when manipulating them (see \secref{hands}).
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As virtual content is rendered on top of the real environment, the hand of the user can be hidden by the virtual objects when manipulating them (\secref{hands}).
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\subsubsection{Occlusion (Occl,~\figref{method/hands-occlusion})}
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@@ -94,13 +94,13 @@ Following the guidelines of \textcite{bergstrom2021how} for designing object man
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\subsubsection{Push Task}
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\label{push-task}
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The first manipulation task consists in pushing a virtual object along a real flat surface towards a target placed on the same plane (see \figref{method/task-push}).
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The first manipulation task consists in pushing a virtual object along a real flat surface towards a target placed on the same plane (\figref{method/task-push}).
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The virtual object to manipulate is a small \qty{50}{\mm} blue and opaque cube, while the target is a (slightly) bigger \qty{70}{\mm} blue and semi-transparent volume.
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At every repetition of the task, the cube to manipulate always spawns at the same place, on top of a real table in front of the user.
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On the other hand, the target volume can spawn in eight different locations on the same table, located on a \qty{20}{\cm} radius circle centered on the cube, at \qty{45}{\degree} from each other (see again \figref{method/task-push}).
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On the other hand, the target volume can spawn in eight different locations on the same table, located on a \qty{20}{\cm} radius circle centered on the cube, at \qty{45}{\degree} from each other (again \figref{method/task-push}).
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Users are asked to push the cube towards the target volume using their fingertips in any way they prefer.
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@@ -112,7 +112,7 @@ The task is considered completed when the cube is \emph{fully} inside the target
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\subsubsection{Grasp Task}
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\label{grasp-task}
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The second manipulation task consists in grasping, lifting, and placing a virtual object in a target placed on a different (higher) plane (see \figref{method/task-grasp}).
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The second manipulation task consists in grasping, lifting, and placing a virtual object in a target placed on a different (higher) plane (\figref{method/task-grasp}).
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The cube to manipulate and target volume are the same as in the previous task. However, this time, the target volume can spawn in eight different locations on a plane \qty{10}{\cm} \emph{above} the table, still located on a \qty{20}{\cm} radius circle at \qty{45}{\degree} from each other.
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