Remove "see" before section or figure reference

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2024-09-16 12:57:05 +02:00
parent 8705affcc4
commit 3b66b69fa1
21 changed files with 145 additions and 133 deletions

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@@ -34,7 +34,7 @@ The 100 visuo-haptic texture pairs of the HaTT database~\cite{culbertson2014one}
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These texture models were chosen as they are visuo-haptic representations of a wide range of real textures that are publicly available online.
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Nine texture pairs were selected (see \figref{setup}, left) to cover various perceived roughness, from rough to smooth, as listed: Metal Mesh, Sandpaper~100, Brick~2, Cork, Sandpaper~320, Velcro Hooks, Plastic Mesh~1, Terra Cotta, Coffee Filter.
Nine texture pairs were selected (\figref{setup}, left) to cover various perceived roughness, from rough to smooth, as listed: Metal Mesh, Sandpaper~100, Brick~2, Cork, Sandpaper~320, Velcro Hooks, Plastic Mesh~1, Terra Cotta, Coffee Filter.
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All these visual and haptic textures are isotropic: their rendering (appearance or roughness) is the same whatever the direction of the movement on the surface, \ie there are no local deformations (holes, bumps, or breaks).
@@ -52,7 +52,7 @@ Similarly, a 2-cm-square fiducial marker was glued on top of the vibrotactile ac
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Positioned \qty{20}{\cm} above the surfaces, a webcam (StreamCam, Logitech) filmed the markers to track finger movements relative to the surfaces.
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The visual textures were displayed on the tangible surfaces using the HoloLens~2 OST-AR headset (see \figref{setup}, middle and right) within a \qtyproduct{43 x 29}{\degree} field of view at \qty{60}{\Hz}; a set of empirical tests enabled us to choose the best rendering characteristics in terms of transparency and brightness for the visual textures, that were used throughout the user study.
The visual textures were displayed on the tangible surfaces using the HoloLens~2 OST-AR headset (\figref{setup}, middle and right) within a \qtyproduct{43 x 29}{\degree} field of view at \qty{60}{\Hz}; a set of empirical tests enabled us to choose the best rendering characteristics in terms of transparency and brightness for the visual textures, that were used throughout the user study.
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When a haptic texture was touched, a \qty{48}{kHz} audio signal was generated using the corresponding HaTT haptic texture model and the measured tangential speed of the finger, using the rendering procedure described in Culbertson \etal~\cite{culbertson2014modeling}.
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