WIP vhar_textures
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We investigated how users perceived visuo-haptic roughness texture augmentations on tangible surfaces seen in immersive OST-AR and touched directly with the index finger.
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The haptic roughness texture was rendered using a wearable vibrotactile haptic device worn on the middle phalanx, based on HaTT data-driven models and finger speed.
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The haptic roughness texture was rendered using a wearable vibrotactile haptic device worn on the middle phalanx, based on \HaTT data-driven models and finger speed.
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Participants rated the coherence, realism and roughness of the combination of nine representative visuo-haptic texture pairs.
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