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Participants explored this haptic roughness augmentation with (Real) their real hand alone, (Mixed) a realistic virtual hand overlay in AR, and (Virtual) the same virtual hand in VR.
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% Even before manipulating a visual representation to induce a haptic sensation, shifts and latencies between user input and co-localised visuo-haptic feedback can be experienced differently in AR and VR, which we aim to investigate in this work.
%Imagine you're an archaeologist or in a museum, and you want to examine an ancient object.
%
%But it is too fragile to touch directly.