Simplify acronyms

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2024-09-23 15:20:41 +02:00
parent 560a085e6e
commit 23973caef7
9 changed files with 81 additions and 88 deletions

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@@ -20,7 +20,7 @@ We consider two axes of research: (I) providing plausible and coherent visuo-hap
First, we study how visual rendering affects the perception of virtual vibrotactile textures that augment real surfaces directly touched by the finger.
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To this end, we propose (1) a system for rendering visuo-haptic virtual texture augmentations using an AR headset and a wearable vibrotactile device. We then (2) evaluate how the roughness perception of virtual haptic textures differs in AR \vs virtual reality (VR) and when touched by a virtual hand \vs one's own hand. Finally, we (3) investigate the realism, plausibility and coherence of combining visual and haptic texture augmentations in AR.
To this end, we propose (1) a system for rendering visuo-haptic virtual texture augmentations using an AR headset and a wearable vibrotactile device. We then (2) evaluate how the roughness perception of virtual haptic textures differs in AR \vs virtual reality (VR) and when touched by a virtual hand \vs one's own hand. Finally, we (3) investigate the realism and coherence of combining visual and haptic texture augmentations in AR.
Secondly, we investigate how the visuo-haptic rendering of the hand improves its direct manipulation of virtual objects in AR in terms of performance and user experience.
% address the challenge of manipulating virtual objects directly with the hand in AR, which is a key interaction but is still challenging due to visual and haptic limitations.

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\chapter{Conclusion}
\mainlabel{conclusion}
\section*{Summary}
\section*{Future Work}
\subsection*{}
\section*{Perspectives}
% systematic exploration of the parameter space of the haptic rendering to determine the most important parameters their influence on the perception
% measure the difference in sensitivity to the haptic feedback and how much it affects the perception of the object properties
% design, implement and validate procedures to automatically calibrate the haptic feedback to the user's perception in accordance to what it has been designed to represent

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\textbf{Erwan Normand}, Claudio Pacchierotti, Eric Marchand, and Maud Marchal. \enquote{Augmenting the Texture Perception of Tangible Surfaces in Augmented Reality using Vibrotactile Haptic Stimuli}. To appear in \textit{Proceedings of EuroHaptics 2024}, 2024.
\vspace{1em}
\bigskip
\noindent \textbf{Erwan Normand}, Claudio Pacchierotti, Eric Marchand, and Maud Marchal. \enquote{How Different Is the Perception of Vibrotactile Texture Roughness in Augmented versus Virtual Reality?}. To appear in \textit{Proceedings of the 30th ACM Symposium on Virtual Reality Software and Technology (VRST '24)}, 2024.