Split xr-perception chapter
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@@ -25,7 +25,6 @@ In a two-alternative forced choice (2AFC) task, participants compared the roughn
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In order not to influence the perception, as vision is an important source of information and influence for the perception of texture \cite{bergmanntiest2007haptic,yanagisawa2015effects,vardar2019fingertip}, the touched surface was visually a uniform white; thus only the visual aspect of the hand and the surrounding environment is changed.
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\subsection{Participants}
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\label{participants}
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@@ -43,7 +42,6 @@ Participants were recruited at the university on a voluntary basis.
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They all signed an informed consent form before the user study and were unaware of its purpose.
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\subsection{Apparatus}
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\label{apparatus}
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@@ -99,7 +97,6 @@ They also wore headphones with a pink noise masking the sound of the voice-coil.
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The user study was held in a quiet room with no windows.
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\subsection{Procedure}
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\label{procedure}
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@@ -135,15 +132,14 @@ All textures were rendered as described in \secref{texture_generation} with peri
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Preliminary studies allowed us to determine a range of amplitudes that could be felt by the participants and were not too uncomfortable, and the reference texture was chosen to be the one with the middle amplitude.
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\subsection{Experimental Design}
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\label{experimental_design}
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The user study was a within-subjects design with two factors:
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\begin{itemize}
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\item \factor{Visual Rendering}, consisting of the augmented or virtual view of the environment, the hand and the wearable haptic device, with 3 levels: real environment and real hand view without any visual augmentation (\figref{renderings}, \level{Real}), real environment and hand view with the virtual hand (\figref{renderings}, \level{Mixed}) and virtual environment with the virtual hand (\figref{renderings}, \level{Virtual}).
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\item \factor{Amplitude Difference}, consisting of the difference in amplitude between the comparison and the reference textures, with 6 levels: \qtylist{0; +-12.5; +-25.0; +-37.5}{\%}.
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\item \factor{Visual Rendering}, consisting of the augmented or virtual view of the environment, the hand and the wearable haptic device, with 3 levels: real environment and real hand view without any visual augmentation (\figref{renderings}, \level{Real}), real environment and hand view with the virtual hand (\figref{renderings}, \level{Mixed}) and virtual environment with the virtual hand (\figref{renderings}, \level{Virtual}).
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\item \factor{Amplitude Difference}, consisting of the difference in amplitude between the comparison and the reference textures, with 6 levels: \qtylist{0; +-12.5; +-25.0; +-37.5}{\%}.
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\end{itemize}
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A trial consisted on a two-alternative forced choice (2AFC) task where a participant had to touch two virtual vibrotactile textures one after the other and decide which one was the roughest.
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@@ -154,7 +150,6 @@ Within each condition, the order of presentation of the reference and comparison
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A total of 3 visual renderings \x 6 amplitude differences \x 2 texture presentation order \x 3 repetitions = 107 trials were performed by each participant.
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\subsection{Collected Data}
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\label{collected_data}
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@@ -172,44 +167,44 @@ For all questions, participants were shown only labels (\eg \enquote{Not at all}
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\newcommand{\scalegroup}[2]{\multirow{#1}{1\linewidth}{#2}}
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\begin{tabwide}{questions}
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{Questions asked to participants after each \factor{Visual Rendering} block of trials.}
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[
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Unipolar scale questions were 5-point Likert scales (1 = Not at all, 2 = Slightly, 3 = Moderately, 4 = Very and 5 = Extremely), and %
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bipolar scale questions were 7-point Likert scales (1 = Extremely A, 2 = Moderately A, 3 = Slightly A, 4 = Neither A nor B, 5 = Slightly B, 6 = Moderately B, 7 = Extremely B), %
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where A and B are the two poles of the scale (indicated in parentheses in the Scale column of the questions).
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%, and NASA TLX questions were bipolar 100-points scales (0 = Very Low and 100 = Very High, except for Performance where 0 = Perfect and 100 = Failure). %
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Participants were shown only the labels for all questions.
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]
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\begin{tabularx}{\linewidth}{l X p{0.2\linewidth}}
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\toprule
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\textbf{Code} & \textbf{Question} & \textbf{Scale} \\
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\midrule
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Texture Agency & Did the tactile sensations of texture seem to be caused by your movements? & \scalegroup{4}{Unipolar (1-5)} \\
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Texture Realism & How realistic were the tactile textures? & \\
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Texture Plausibility & Did you feel like you were actually touching textures? & \\
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Texture Latency & Did the sensations of texture seem to lag behind your movements? & \\
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\midrule
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Vibration Location & Did the vibrations seem to come from the surface you were touching or did you feel them on the top of your finger? & Bipolar (1=surface, 7=top of finger) \\
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Vibration Strength & Overall, how weak or strong were the vibrations? & Bipolar (1=weak, 7=strong) \\
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Device Distraction & To what extent did the vibrotactile device distract you from the task? & \scalegroup{2}{Unipolar (1-5)} \\
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Device Discomfort & How uncomfortable was it to use the vibrotactile device? & \\
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\midrule
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Hand Agency & Did the movements of the virtual hand seem to be caused by your movements? & \scalegroup{5}{Unipolar (1-5)} \\
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Hand Similarity & How similar was the virtual hand to your own hand in appearance? & \\
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Hand Ownership & Did you feel the virtual hand was your own hand? & \\
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Hand Latency & Did the virtual hand seem to lag behind your movements? & \\
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Hand Distraction & To what extent did the virtual hand distract you from the task? & \\
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Hand Reference & Overall, did you focus on your own hand or the virtual hand to complete the task? & Bipolar (1=own hand, 7=virtual hand) \\
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\midrule
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Virtual Realism & How realistic was the virtual environment? & \scalegroup{2}{Unipolar (1-5)} \\
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Virtual Similarity & How similar was the virtual environment to the real one? & \\
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%\midrule
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%Mental Demand & How mentally demanding was the task? & \scalegroup{6}{Bipolar (0-100)} \\
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%Temporal Demand & How hurried or rushed was the pace of the task? & \\
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%Physical Demand & How physically demanding was the task? & \\
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%Performance & How successful were you in accomplishing what you were asked to do? & \\
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%Effort & How hard did you have to work to accomplish your level of performance? & \\
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%Frustration & How insecure, discouraged, irritated, stressed, and annoyed were you? & \\
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\bottomrule
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\end{tabularx}
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{Questions asked to participants after each \factor{Visual Rendering} block of trials.}
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[
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Unipolar scale questions were 5-point Likert scales (1 = Not at all, 2 = Slightly, 3 = Moderately, 4 = Very and 5 = Extremely), and %
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bipolar scale questions were 7-point Likert scales (1 = Extremely A, 2 = Moderately A, 3 = Slightly A, 4 = Neither A nor B, 5 = Slightly B, 6 = Moderately B, 7 = Extremely B), %
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where A and B are the two poles of the scale (indicated in parentheses in the Scale column of the questions).
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%, and NASA TLX questions were bipolar 100-points scales (0 = Very Low and 100 = Very High, except for Performance where 0 = Perfect and 100 = Failure). %
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Participants were shown only the labels for all questions.
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]
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\begin{tabularx}{\linewidth}{l X p{0.2\linewidth}}
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\toprule
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\textbf{Code} & \textbf{Question} & \textbf{Scale} \\
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\midrule
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Texture Agency & Did the tactile sensations of texture seem to be caused by your movements? & \scalegroup{4}{Unipolar (1-5)} \\
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Texture Realism & How realistic were the tactile textures? & \\
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Texture Plausibility & Did you feel like you were actually touching textures? & \\
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Texture Latency & Did the sensations of texture seem to lag behind your movements? & \\
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\midrule
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Vibration Location & Did the vibrations seem to come from the surface you were touching or did you feel them on the top of your finger? & Bipolar (1=surface, 7=top of finger) \\
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Vibration Strength & Overall, how weak or strong were the vibrations? & Bipolar (1=weak, 7=strong) \\
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Device Distraction & To what extent did the vibrotactile device distract you from the task? & \scalegroup{2}{Unipolar (1-5)} \\
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Device Discomfort & How uncomfortable was it to use the vibrotactile device? & \\
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\midrule
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Hand Agency & Did the movements of the virtual hand seem to be caused by your movements? & \scalegroup{5}{Unipolar (1-5)} \\
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Hand Similarity & How similar was the virtual hand to your own hand in appearance? & \\
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Hand Ownership & Did you feel the virtual hand was your own hand? & \\
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Hand Latency & Did the virtual hand seem to lag behind your movements? & \\
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Hand Distraction & To what extent did the virtual hand distract you from the task? & \\
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Hand Reference & Overall, did you focus on your own hand or the virtual hand to complete the task? & Bipolar (1=own hand, 7=virtual hand) \\
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\midrule
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Virtual Realism & How realistic was the virtual environment? & \scalegroup{2}{Unipolar (1-5)} \\
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Virtual Similarity & How similar was the virtual environment to the real one? & \\
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%\midrule
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%Mental Demand & How mentally demanding was the task? & \scalegroup{6}{Bipolar (0-100)} \\
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%Temporal Demand & How hurried or rushed was the pace of the task? & \\
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%Physical Demand & How physically demanding was the task? & \\
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%Performance & How successful were you in accomplishing what you were asked to do? & \\
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%Effort & How hard did you have to work to accomplish your level of performance? & \\
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%Frustration & How insecure, discouraged, irritated, stressed, and annoyed were you? & \\
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\bottomrule
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\end{tabularx}
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\end{tabwide}
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