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@@ -59,7 +59,7 @@ Instead, wearable interfaces are directly mounted on the body to provide kinesth
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\item graspable,
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\item graspable,
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\item touchable, and
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\item touchable, and
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\item wearable. Figure adapted from \textcite{culbertson2018haptics}.
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\item wearable. Adapted from \textcite{culbertson2018haptics}.
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\subfig[0.25]{culbertson2018haptics-graspable}
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\subfig[0.25]{culbertson2018haptics-graspable}
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\subfig[0.25]{culbertson2018haptics-touchable}
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\subfig[0.25]{culbertson2018haptics-touchable}
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@@ -75,7 +75,7 @@ Their portability, \ie their small form factor, light weight and unobtrusiveness
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But their use in combination with \AR has been little explored so far.
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But their use in combination with \AR has been little explored so far.
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\begin{subfigs}{wearable-haptics}{
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\begin{subfigs}{wearable-haptics}{
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\WH devices can render sensations on the skin as feedback to real or virtual objects being touched.
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Wearable haptic devices can render sensations on the skin as feedback to real or virtual objects being touched.
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}[
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}[
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\item Wolverine, a wearable exoskeleton that simulate contact and grasping of virtual objects with force feedback on the fingers~\autocite{choi2016wolverine}.
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\item Wolverine, a wearable exoskeleton that simulate contact and grasping of virtual objects with force feedback on the fingers~\autocite{choi2016wolverine}.
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\item Touch\&Fold, a \WH device mounted on the nail that fold on demand to render contact, normal force and vibrations to the fingertip~\autocite{teng2021touch}.
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\item Touch\&Fold, a \WH device mounted on the nail that fold on demand to render contact, normal force and vibrations to the fingertip~\autocite{teng2021touch}.
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@@ -109,8 +109,8 @@ Between these two extremes lies \MR, which comprises \AR and \VR as different le
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The most mature devices are \HMDs, which are portable headsets worn directly on the head, providing the user with an immersive \AE/\VE.
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The most mature devices are \HMDs, which are portable headsets worn directly on the head, providing the user with an immersive \AE/\VE.
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\begin{subfigs}{rv-continuums}{Reality-virtuality (\RV) continuums. }[
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\begin{subfigs}{rv-continuums}{Reality-virtuality (\RV) continuums. }[
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\item Original \RV continuum for the visual sense initially proposed by and readapted from \textcite{milgram1994taxonomy}.
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\item Original \RV continuum for the visual sense initially proposed by and adapted from \textcite{milgram1994taxonomy}.
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\item Extension of the \RV continuum to include the haptic sense on a second, orthogonal axis, proposed by and readapted from \textcite{jeon2009haptic}.
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\item Extension of the \RV continuum to include the haptic sense on a second, orthogonal axis, proposed by and adapted from \textcite{jeon2009haptic}.
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]
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]
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\subfig[0.44]{rv-continuum}
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\subfig[0.44]{rv-continuum}
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\subfig[0.54]{visuo-haptic-rv-continuum3}
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\subfig[0.54]{visuo-haptic-rv-continuum3}
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@@ -176,14 +176,15 @@ After each \factor{Visual Rendering} block of trials, participants rated their e
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For all questions, participants were shown only labels (\eg \enquote{Not at all} or \enquote{Extremely}) and not the actual scale values (\eg 1 or 5), following the recommendations of \textcite{muller2014survey}.
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For all questions, participants were shown only labels (\eg \enquote{Not at all} or \enquote{Extremely}) and not the actual scale values (\eg 1 or 5), following the recommendations of \textcite{muller2014survey}.
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\newcommand{\scalegroup}[2]{\multirow{#1}{1\linewidth}{#2}}
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\newcommand{\scalegroup}[2]{\multirow{#1}{1\linewidth}{#2}}
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\begin{tabwide}{questions}{%
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\begin{tabwide}{questions}
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Questions asked to participants after each \factor{Visual Rendering} block of trials. %
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{Questions asked to participants after each \factor{Visual Rendering} block of trials.}
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[
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Unipolar scale questions were 5-point Likert scales (1 = Not at all, 2 = Slightly, 3 = Moderately, 4 = Very and 5 = Extremely), and %
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Unipolar scale questions were 5-point Likert scales (1 = Not at all, 2 = Slightly, 3 = Moderately, 4 = Very and 5 = Extremely), and %
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bipolar scale questions were 7-point Likert scales (1 = Extremely A, 2 = Moderately A, 3 = Slightly A, 4 = Neither A nor B, 5 = Slightly B, 6 = Moderately B, 7 = Extremely B), %
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bipolar scale questions were 7-point Likert scales (1 = Extremely A, 2 = Moderately A, 3 = Slightly A, 4 = Neither A nor B, 5 = Slightly B, 6 = Moderately B, 7 = Extremely B), %
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where A and B are the two poles of the scale (indicated in parentheses in the Scale column of the questions).
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where A and B are the two poles of the scale (indicated in parentheses in the Scale column of the questions).
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%, and NASA TLX questions were bipolar 100-points scales (0 = Very Low and 100 = Very High, except for Performance where 0 = Perfect and 100 = Failure). %
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%, and NASA TLX questions were bipolar 100-points scales (0 = Very Low and 100 = Very High, except for Performance where 0 = Perfect and 100 = Failure). %
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Participants were shown only the labels for all questions.
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Participants were shown only the labels for all questions.
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}
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]
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\begin{tabularx}{\linewidth}{l X p{0.2\linewidth}}
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\begin{tabularx}{\linewidth}{l X p{0.2\linewidth}}
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\toprule
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\toprule
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\textbf{Code} & \textbf{Question} & \textbf{Scale} \\
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\textbf{Code} & \textbf{Question} & \textbf{Scale} \\
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