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2024-08-22 18:37:30 +02:00
parent b44ce56056
commit 1db9824ee9
2 changed files with 8 additions and 7 deletions

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@@ -59,7 +59,7 @@ Instead, wearable interfaces are directly mounted on the body to provide kinesth
}[ }[
\item graspable, \item graspable,
\item touchable, and \item touchable, and
\item wearable. Figure adapted from \textcite{culbertson2018haptics}. \item wearable. Adapted from \textcite{culbertson2018haptics}.
] ]
\subfig[0.25]{culbertson2018haptics-graspable} \subfig[0.25]{culbertson2018haptics-graspable}
\subfig[0.25]{culbertson2018haptics-touchable} \subfig[0.25]{culbertson2018haptics-touchable}
@@ -75,7 +75,7 @@ Their portability, \ie their small form factor, light weight and unobtrusiveness
But their use in combination with \AR has been little explored so far. But their use in combination with \AR has been little explored so far.
\begin{subfigs}{wearable-haptics}{ \begin{subfigs}{wearable-haptics}{
\WH devices can render sensations on the skin as feedback to real or virtual objects being touched. Wearable haptic devices can render sensations on the skin as feedback to real or virtual objects being touched.
}[ }[
\item Wolverine, a wearable exoskeleton that simulate contact and grasping of virtual objects with force feedback on the fingers~\autocite{choi2016wolverine}. \item Wolverine, a wearable exoskeleton that simulate contact and grasping of virtual objects with force feedback on the fingers~\autocite{choi2016wolverine}.
\item Touch\&Fold, a \WH device mounted on the nail that fold on demand to render contact, normal force and vibrations to the fingertip~\autocite{teng2021touch}. \item Touch\&Fold, a \WH device mounted on the nail that fold on demand to render contact, normal force and vibrations to the fingertip~\autocite{teng2021touch}.
@@ -109,8 +109,8 @@ Between these two extremes lies \MR, which comprises \AR and \VR as different le
The most mature devices are \HMDs, which are portable headsets worn directly on the head, providing the user with an immersive \AE/\VE. The most mature devices are \HMDs, which are portable headsets worn directly on the head, providing the user with an immersive \AE/\VE.
\begin{subfigs}{rv-continuums}{Reality-virtuality (\RV) continuums. }[ \begin{subfigs}{rv-continuums}{Reality-virtuality (\RV) continuums. }[
\item Original \RV continuum for the visual sense initially proposed by and readapted from \textcite{milgram1994taxonomy}. \item Original \RV continuum for the visual sense initially proposed by and adapted from \textcite{milgram1994taxonomy}.
\item Extension of the \RV continuum to include the haptic sense on a second, orthogonal axis, proposed by and readapted from \textcite{jeon2009haptic}. \item Extension of the \RV continuum to include the haptic sense on a second, orthogonal axis, proposed by and adapted from \textcite{jeon2009haptic}.
] ]
\subfig[0.44]{rv-continuum} \subfig[0.44]{rv-continuum}
\subfig[0.54]{visuo-haptic-rv-continuum3} \subfig[0.54]{visuo-haptic-rv-continuum3}

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@@ -176,14 +176,15 @@ After each \factor{Visual Rendering} block of trials, participants rated their e
For all questions, participants were shown only labels (\eg \enquote{Not at all} or \enquote{Extremely}) and not the actual scale values (\eg 1 or 5), following the recommendations of \textcite{muller2014survey}. For all questions, participants were shown only labels (\eg \enquote{Not at all} or \enquote{Extremely}) and not the actual scale values (\eg 1 or 5), following the recommendations of \textcite{muller2014survey}.
\newcommand{\scalegroup}[2]{\multirow{#1}{1\linewidth}{#2}} \newcommand{\scalegroup}[2]{\multirow{#1}{1\linewidth}{#2}}
\begin{tabwide}{questions}{% \begin{tabwide}{questions}
Questions asked to participants after each \factor{Visual Rendering} block of trials. % {Questions asked to participants after each \factor{Visual Rendering} block of trials.}
[
Unipolar scale questions were 5-point Likert scales (1 = Not at all, 2 = Slightly, 3 = Moderately, 4 = Very and 5 = Extremely), and % Unipolar scale questions were 5-point Likert scales (1 = Not at all, 2 = Slightly, 3 = Moderately, 4 = Very and 5 = Extremely), and %
bipolar scale questions were 7-point Likert scales (1 = Extremely A, 2 = Moderately A, 3 = Slightly A, 4 = Neither A nor B, 5 = Slightly B, 6 = Moderately B, 7 = Extremely B), % bipolar scale questions were 7-point Likert scales (1 = Extremely A, 2 = Moderately A, 3 = Slightly A, 4 = Neither A nor B, 5 = Slightly B, 6 = Moderately B, 7 = Extremely B), %
where A and B are the two poles of the scale (indicated in parentheses in the Scale column of the questions). where A and B are the two poles of the scale (indicated in parentheses in the Scale column of the questions).
%, and NASA TLX questions were bipolar 100-points scales (0 = Very Low and 100 = Very High, except for Performance where 0 = Perfect and 100 = Failure). % %, and NASA TLX questions were bipolar 100-points scales (0 = Very Low and 100 = Very High, except for Performance where 0 = Perfect and 100 = Failure). %
Participants were shown only the labels for all questions. Participants were shown only the labels for all questions.
} ]
\begin{tabularx}{\linewidth}{l X p{0.2\linewidth}} \begin{tabularx}{\linewidth}{l X p{0.2\linewidth}}
\toprule \toprule
\textbf{Code} & \textbf{Question} & \textbf{Scale} \\ \textbf{Code} & \textbf{Question} & \textbf{Scale} \\