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@@ -59,7 +59,7 @@ Instead, wearable interfaces are directly mounted on the body to provide kinesth
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}[
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\item graspable,
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\item touchable, and
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\item wearable. Figure adapted from \textcite{culbertson2018haptics}.
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\item wearable. Adapted from \textcite{culbertson2018haptics}.
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]
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\subfig[0.25]{culbertson2018haptics-graspable}
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\subfig[0.25]{culbertson2018haptics-touchable}
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@@ -75,7 +75,7 @@ Their portability, \ie their small form factor, light weight and unobtrusiveness
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But their use in combination with \AR has been little explored so far.
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\begin{subfigs}{wearable-haptics}{
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\WH devices can render sensations on the skin as feedback to real or virtual objects being touched.
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Wearable haptic devices can render sensations on the skin as feedback to real or virtual objects being touched.
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}[
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\item Wolverine, a wearable exoskeleton that simulate contact and grasping of virtual objects with force feedback on the fingers~\autocite{choi2016wolverine}.
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\item Touch\&Fold, a \WH device mounted on the nail that fold on demand to render contact, normal force and vibrations to the fingertip~\autocite{teng2021touch}.
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@@ -109,8 +109,8 @@ Between these two extremes lies \MR, which comprises \AR and \VR as different le
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The most mature devices are \HMDs, which are portable headsets worn directly on the head, providing the user with an immersive \AE/\VE.
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\begin{subfigs}{rv-continuums}{Reality-virtuality (\RV) continuums. }[
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\item Original \RV continuum for the visual sense initially proposed by and readapted from \textcite{milgram1994taxonomy}.
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\item Extension of the \RV continuum to include the haptic sense on a second, orthogonal axis, proposed by and readapted from \textcite{jeon2009haptic}.
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\item Original \RV continuum for the visual sense initially proposed by and adapted from \textcite{milgram1994taxonomy}.
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\item Extension of the \RV continuum to include the haptic sense on a second, orthogonal axis, proposed by and adapted from \textcite{jeon2009haptic}.
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]
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\subfig[0.44]{rv-continuum}
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\subfig[0.54]{visuo-haptic-rv-continuum3}
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