Corrections

This commit is contained in:
2024-10-13 00:23:15 +02:00
parent ae2535debf
commit 13662fa735
23 changed files with 142 additions and 110 deletions

View File

@@ -19,7 +19,7 @@ To control for the influence of the visual rendering, the real surface was not v
\noindentskip In the remainder of this chapter, we first describe the experimental design and apparatus of the user study.
We then present the results obtained, discuss them, and outline recommendations for future \AR/\VR works using wearable haptic augmentations.
%First, we present a system for rendering virtual vibrotactile textures in real time without constraints on hand movements and integrated with an immersive visual \AR/\VR headset to provide a coherent multimodal visuo-haptic augmentation of the \RE.
%First, we present a system for rendering virtual vibrotactile textures in real time without constraints on hand movements and integrated with an immersive visual \AR/\VR headset to provide a coherent visuo-haptic augmentation of the \RE.
%An experimental setup is then presented to compare haptic roughness augmentation with an optical \AR headset (Microsoft HoloLens~2) that can be transformed into a \VR headset using a cardboard mask.
%We then conduct a psychophysical study with 20 participants, where various virtual haptic textures on a real surface directly touched with the finger are compared in a two-alternative forced choice (2AFC) task in three visual rendering conditions: (1) without visual augmentation, (2) with a realistic virtual hand rendering in \AR, and (3) with the same virtual hand in \VR.