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2024-10-13 00:23:15 +02:00
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@@ -196,7 +196,7 @@ As of today, an immersive \AR system tracks itself with the user in \ThreeD, usi
It enables the \VE to be registered with the \RE and the user simply moves to navigate within the virtual content.
%This tracking and mapping of the user and \RE into the \VE is named the \enquote{extent of world knowledge} by \textcite{skarbez2021revisiting}, \ie to what extent the \AR system knows about the \RE and is able to respond to changes in it.
However, direct hand manipulation of virtual content is a challenge that requires specific interaction techniques \cite{billinghurst2021grand}.
It is often achieved using two interaction techniques: \emph{tangible objects} and \emph{virtual hands} \cite[p.165]{billinghurst2015survey,hertel2021taxonomy}.
It is often achieved using two interaction techniques: \emph{tangible objects} and \emph{virtual hands} \cite[p.165]{billinghurst2015survey}.
\subsubsection{Manipulating with Tangibles}
\label{ar_tangibles}