From 121675b2bc1bee9ba30bf6e356aa73dca35154a4 Mon Sep 17 00:00:00 2001 From: Erwan Normand Date: Wed, 9 Apr 2025 15:33:36 +0200 Subject: [PATCH] Typo --- 2-related-work/3-augmented-reality.tex | 4 ++-- normand2025thesis.tex | 3 +-- 2 files changed, 3 insertions(+), 4 deletions(-) diff --git a/2-related-work/3-augmented-reality.tex b/2-related-work/3-augmented-reality.tex index cdeff94..57350c4 100644 --- a/2-related-work/3-augmented-reality.tex +++ b/2-related-work/3-augmented-reality.tex @@ -62,11 +62,11 @@ To experience a virtual content combined and registered with the \RE, an output %An output device is more formally defined as an output \emph{\UI} There is a large variety of \AR displays with different methods of combining the real and virtual content, and different locations on the \RE or the user \cite[p.126]{billinghurst2015survey}. -In \emph{\VST-\AR}, the virtual images are superimposed to images of the \RE captured by a camera \cite{marchand2016pose}, and the combined real-virtual image is displayed on a screen to the user, as illustrated in \figref{itoh2022indistinguishable_vst}, \eg \figref{hartl2013mobile}. +In \emph{\VST-\AR}, the virtual images are superimposed to images of the \RE captured by a camera \cite{marchand2016pose}, and the combined real-virtual image is displayed on a screen to the user, as illustrated in \figref{itoh2022indistinguishable_vst}. An example is shown in \figref{hartl2013mobile}. This augmented view through the camera has the advantage of a complete control on the real-virtual combination such as mutual occlusion between real and virtual objects \cite{macedo2023occlusion}, coherent lighting and no delay between the real and virtual images \cite{kruijff2010perceptual}. But, due to the camera and the screen, the user's view is degraded with a lower resolution, frame rate, field of view, and an overall visual latency compared to proprioception \cite{kruijff2010perceptual}. -An \emph{\OST-\AR} directly combines the virtual images with the real world view using a transparent optical system \cite{itoh2022indistinguishable} to like augmented glasses, as illustrated in \figref{itoh2022indistinguishable_ost}, \eg \figref{lee2013spacetop}. +An \emph{\OST-\AR} display directly combines the virtual images with the real world view using a transparent optical system \cite{itoh2022indistinguishable} to be like augmented glasses, as illustrated in \figref{itoh2022indistinguishable_ost}. An example is shown in \figref{lee2013spacetop}. These displays feature a direct, preserved view of the \RE at the cost of more difficult registration (spatial misalignment or temporal latency between the real and virtual content) \cite{grubert2018survey} and mutual real-virtual occlusion \cite{macedo2023occlusion}. Finally, \emph{projection-based \AR} overlays the virtual images on the real world using a projector, as illustrated in \figref{roo2017one_2}, \eg \figref{roo2017inner}. diff --git a/normand2025thesis.tex b/normand2025thesis.tex index 6aaaf7b..0ef8050 100644 --- a/normand2025thesis.tex +++ b/normand2025thesis.tex @@ -23,11 +23,10 @@ } % Custom commands +\input{config/acronyms} \input{utils/commands} \input{config/thesis_commands} -\input{config/acronyms} - % Document \begin{document}